The team is focused on the consoles

Jul 3, 2009 18:41 GMT  ·  By

Brutal Legend is one of the most expected original titles to appear at the end of this year. Promising to put players into the boots of Eddie Riggs, a character voiced by famous actor and musician Jack Black, it will take them into a heavy metal-themed fantasy land, filled with interesting characters and creatures.

While the title is confirmed for the PlayStation 3 and Xbox 360, and presumably a Wii version existed at some point but was scrapped due to not living up to the quality standards imposed by famous game designer Tim Schafer, a lot of PC gamers wondered why it wasn't arriving on their favorite platform.

Luckily, in a recent interview with Eurogamer, the game designer talked about this subject and revealed that it was meant to appear on the Xbox 360 and PlayStation, and that his team was extremely focused on those platforms. “Well it's really an action game, that when you play it you'll see that it was meant to be on a console,” Schafer said and added that, “We are really focused on the Xbox 360 and PS3 version right now.”

Even though such excuses are getting old, a lot of video game developers should remember that many titles originally made for the console have ended up on the PC. Capcom is a recent example, as it brought a lot of its blockbuster lineups, like Devil May Cry 4 or Street Fighter IV, to PC gamers all around the world, giving them a chance to experience those great titles.

Perhaps Tim Schafer should bear in mind that, although blamed by many analysts or critics, the PC is still the most popular platform in the world and that, even though piracy is an issue, with a game such as Brutal Legend, there would have been a lot of people interested in legally buying the game.