One of them was a futuristic Montreal with complex retro buildings

Sep 5, 2011 22:51 GMT  ·  By

Eidos Montreal has managed to create a modern classic in Deus Ex: Human Revolution, a game that mixes stealth, hacking and straight out action for more than 20 hours on a normal run, but the developers have revealed that they were forced to cut no less than 3 other city hubs from the final version of the title.

Frank Lapikas, who is the lead gameplay designer working on Deus Ex: Human Revolution, has told Edge magazine that, “We had planned for a lot more city hubs. Montreal was supposed to be one. Upper Heng Sha was actually built, but it was never finished. At the beginning of the project we even planned to go to India. But as we constructed the city hubs, and understood the amount of work it took, we had to pare it down.”

Jonathan Jacques-Belletête, who is the art director working on the title, has added, “There were definitely supposed to be some streets to Montreal. There were outdoor locations set in one of the most famous neighbourhoods of Montreal, called Plateau.”

It seems that the development team was especially interested in showing how they thought their own city, Montreal, would look like in the near future depicted in the narrative.

They apparently created something called triplexes, a sort of building with exterior staircases that looked futuristic and retro at the same time, reflecting both the specificity of Montreal and the technological advances that would happen until 2027.

Both Detroit and Heng Sha, the two hubs included in the game, have very different yet coherent architectural styles.

Gamers can now enjoy Deus Ex: Human Revolution on the PC, the Xbox 360 and the PlayStation 3 and the development team at Eidos Montreal has confirmed that a new piece of downloadable content will be launched during October, after being teased last week.