You can make Thief be as challenging as you want and tweak its interface

Dec 5, 2013 09:36 GMT  ·  By

Eidos Montreal has just revealed a few more details about its upcoming Thief reboot, concerning the different difficulty options and modifiers that can be enabled or disabled by users, not to mention the user interface.

Thief games from the past generated a cult following but, ever since 2004's Deadly Shadows, no other titles starring Garrett the Master Thief have appeared.

Things will change next year in February, when Eidos Montreal will debut the simply titled Thief, a reimagining of the franchise with a new version of Garrett and his world.

In order to show that the new experience will stay true to its stealth roots, the studio has now revealed the array of difficulty options and modifiers that can be turned on or off by players looking for a special challenge.

Besides the regular difficulty settings – Easy, Normal, and Hard –, there are a wealth of other modifiers, so check them out below, via the official blog.

Classic Thief Mods

* Chapter Save Only: manual saves and checkpoint auto-saves are disabled. * No Focus: the use of Focus is completely disabled and no Focus Points are earned. * Stealth Takedowns Only: you cannot perform combat Takedowns and Takedowns from above. * No Reticle: no aiming reticle is displayed when drawing the bow.

Legendary Thief Mods

* Specialty Arrows Only: only Blunt, Water, Fire and Rope Arrows are available. * No Resources: food (health) and poppy flowers (Focus) are not consumable. * It Hurts Not: if you take any damage, the mission is failed. * Expensive Tools: the cost of arrows, tools, food and poppies is greatly increased. * Slowed Movement: running and walking speeds are reduced.

Ultimate Thief Mods

* Iron Man: if you die or fail a mission, you lose your game and must restart from the beginning. * No Upgrades: non-critical upgrades are disabled. * No Kills or Knockouts: if a human or animal is killed or stunned, the mission is failed. * No Alerts: if a human or animal detects you, the mission is failed.

What's more, in order to ensure a great level of immersion, players can turn on or off a wide variety of user interface elements, from navigational waypoints, to the mini-map, and much more. Check out the big list of elements that can be toggled below.

* Navigation prompts * Interaction prompts * Waypoint markers * Threat icons * Threat health meters * Mini-map * Mini-map rotation * Reticle feedback * Journal updates * Pick-up notifiers * Light gem * Object highlight * Loot glint * Lockpick helper * Frame search helper * Garrett narrated hints * Health meter (on, off, or fade over time) * Focus meter (on, off, or fade over time) * Ammo counter (on, off, or fade over time)

All these elements will be accessible via the in-game menu, according to Eidos Montreal.

The new Thief is out on February 25 in North America, and February 28 in Europe, for PC, PS3, Xbox 360, PS4, Xbox One.