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April 7th, 2008, 10:38 GMT · By

Thief 4 Is in Development

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Doesn't this bring back memories?
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There's no official confirmation just yet and it's all based on a line from the Eidos site, but the gaming world is pretty much sure that Thief 4 has just been announced.

When Eidos Montreal was formed they announced that the
first two projects they'd tackle would be "revivals" of "successful franchises" from intellectual property, which is owned by Eidos. We already know that there's a new Deus Ex, the third, in production at the Montreal Studio. And there are clear signs that Thief 4 is also in development.

Consider the clues. There's the afore-mentioned quote about revival of franchises somewhere here. Note the use of the term "successful" which rules out other Eidos-owned old IPs like Terra Nova: Strike Force Centaury (which was cool and all and way ahead of its time, but not successful) and the critical miss Terracide.

There is also an announcement saying they are hiring people: "Eidos-Montral is proud to announce the recruitment for our 2nd 'AAA' project" and then ending with the hint: "The title begins with the letter 'T' " So T for Thief, because I really can't think of any other successful game that starts with T and to which Eidos has the rights.

We are all well aware that game companies are deceiving little entities that could spin it so that Terra Nova becomes a "great hit" which now gets redone, but we are really hoping that Eidos are above tactics like that. So, until further word from Eidos, we're working on the assumption that Thief 4 is in development and there's a chance we will again get to enjoy the stealth ambushes, the excitement of hearing a guard somewhere nearby and the joy of taking out a source of light that comes from playing Thief.

I'm sure that the readers know more about Eidos game, Eidos intellectual property and Looking Glass history, so if anyone has a better guess as to what other game Eidos Montreal could be hiring for, please drop us a comment.

TELL US WHAT YOU THINK:

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READER COMMENTS:


Comment #1 by: Fabricio on 11 Jul 2008, 23:50 UTC reply to this comment

Please! Tell me more! I'm from Argentina and i love this game (Thief dark proyect, metal age and Deadly Shadows). I can't wait for more news about Thief 4. If you have more information... just TELL ME!!!!

Comment #1.1 by: andres on 19 Jan 2009, 11:42 GMT

Hope it comes! I seriously need a new Thief! Maybe we could be the girl from the end of Deadly Shadows? I don't know, I just want a new one, with a story as creative as the three other games, but with the difficulty of the first two!


Comment #2 by: Bastian on 10 Sep 2008, 22:06 UTC reply to this comment

Can't wait to see next continuation of the great game, Thief 4. I hope I will enjoy such as I did in the past parts with the great story behind. More info much welcome.


Comment #3 by: Me on 28 Sep 2008, 11:56 UTC reply to this comment

Well...I really want a Thief 4 just as bad as everyone else, but...didn't they just release Tomb Raider? That clearly starts with a T...

http://www.tombraider.com/server.php?action=setCountry&country=United States&countryCode=en-US&outputLang=Tr5

hopefully there is a Thief 4, but since April I had been hoping and then I saw this about yet ANOTHER stupid Tomb Raider game which kind of got me down...


Comment #4 by: Joe on 01 Oct 2008, 21:12 UTC reply to this comment

Nope - Tomb Raider was oficialy announced more than a year ago, this won't be it - Eidos Montreal is younger than that :)


Comment #5 by: jamie on 02 Oct 2008, 07:28 UTC reply to this comment

what about tomb raider....... that was far more successful and it was made by eidos..... i hated it... theif was always wasy better.


Comment #6 by: Quitarias on 13 Dec 2008, 16:21 UTC reply to this comment

Oh yeah... I just saw this article a week ago and went on a thief replay adventure. Nothing beats setting yourself challenges you need to overcome. No game other then Thief gives you that euphoric feeling of success.


Comment #7 by: Nath on 05 Jan 2009, 06:33 UTC reply to this comment

I can hardly wait! I think I'll go look for some Thief Deadly Shadow Fan Missions while waiting.

Some people are complaining that Thief might take on a modern setting, but I'll be pleased either way. Even if Garrett isn't in the game (or isn't the main player), I can handle it.

Yeah, a lot of people would flame me here, but Garrett's storyline was played out. At best, we might have a student/decendant of his in a modern setting.

Hmmm, Garrett was revealed to be the 'True' Keeper at the end of DS...maybe he just lives a long time and makes it to a modern setting?


Comment #8 by: Solitude on 09 Jan 2009, 04:58 UTC reply to this comment

Oh..........friggin' eh! Man, a next-gen Thief game would be awesome! The Metal Age got me started on the series and is still my favorite installment (Deadly Shadows was too easy in my opinion, too easy to get rich and not enough/too cheap to spend it on, the AI also left something to be desired at times). I was thinking that a Wii iteration would be nice, blackjacking and lockpicking w/ the remote and all, but that would definitely have to come after a PC version.

I was thinking what would be great for the series is an "open world" encompassing the entire city, Deadly Shadows tried it, but it was way too small and the "side quests" didn't last long and had no real substance. If Eidos and Ion Storm can get true side quests and an open world in there, Thief would take off and would definitely put it in the right direction for a game of the year or something.

A final thought would be, the story. Deadly Shadows ended with a cutscene familiar to the opening of the the first game, only the roles are switched as Garrett being the Keeper (the "last" one it seems). Perhaps in the next game you could create your own thief, like being trained by Garrett to be a Keeper. And while "Thief Academy" sound like a really lame name, "Thief: The New Age" kinda goes along w/ the theme (The Metal Age comes to mind). I mean, there's plenty of room for convincing speculation to say that Garrett took the girl from the last cutscene and trained her has a Keeper and did the same for others to revive the organization, you never know. But then again, Garrett's the true master thief, maybe it wouldn't be the same if he wasn't the one being played as.
Anyway, hope I haven't stepped on any nerves here saying all that, Thief is an awesome series, one of my first PC games, and has a special place in my heart...........and my harddrive, lol.


Comment #9 by: smiffy on 10 Jan 2009, 15:06 UTC reply to this comment

"so if anyone has a better guess as to what other game Eidos Montreal could be hiring for, please drop us a comment" - T could be for Tomb Raider! I bet they're not smiling now, Eidos has lowered it's revenue forecast, it's stock price is plummeting, and they're saying that Lara Croft has too many clothes on.. wtf.. it seems to me that Thief 4 based on an "Oblivion engine" would have been a sure fire winner. C'mon Eidos: there's a huge fan base for Thief, and they've already upgraded to Dual Core CPU's & 512Mb graphic cards. It's been 4 years since T3, and I for one is fed up replaying T1, T2 & T3 and the fan built missions. Oblivion was pretty good, Fallout 3 was interesting and fun, but imagine what an open world T4 could be like. I'd upgrade to an i7 cpu & sli to play Solitude's Thief: The New Age and I'm sure I'm not alone.


Comment #10 by: Solitude on 11 Jan 2009, 21:24 UTC reply to this comment

@ smiffy
Wow, you like the name I gave it? Nice, I thought it sounded good in my head, didn't know it would when I put it to the forums, lol. I have both Oblivion and Fallout 3, the "open world" in there is the right idea, as with the "do what you want WHEN you want". I think a full day/night cycle would help. I mean, instead of wasting the night of thieving, why not spend the day in the city buying equipment for the next excursion, and maybe......pick a few pockets on the way ;). I mean, when you think about it, Thief 2 was closer to "open city" than 3, it only happened for like 2 missions, but I think the city was bigger then than in the 3rd one, and no loading in between areas (too bad 2 doesn't work on my PC anymore or I would totally replay it again). Of course, the day/night timetable would have to be significantly slowed, not close to real-time but not like Obvlivion, it needs to have a good margin of time each night to make sure you aren't too constrained by the clock to complete your mission before dawn. Other than that, I think I out winded myself in my last post with everything else I thought of, lol.

Also smiffy, the new Tomb Raider was announced like a year before these rumors started flying around, at least that's what I read on another forum which was confirmed in two other places. And besides "revivals" of "successful franchises" would imply that the game hasn't been getting enough noterity recently which would constitute a necessity for a "revival", TR has enough controversy/publicity and fandom as it is, I doubt it needs such a revitalization, lol.


Comment #11 by: WibbLes on 18 Jan 2009, 20:39 UTC reply to this comment

I hope they make another weird level like in #1. That level was awesome!


Comment #12 by: andrei.dumitrescu on 19 Jan 2009, 15:59 UTC reply to this comment

Sadly Eidos is at the moment in a lot of financial trouble and it will probably be up to the buyer of the company (my money is on Warner Bros) to choose what projects it would keep. And with the game in such early development stages Thirf 4 probably would not make it...


Comment #13 by: sinnison23 on 28 Jan 2009, 19:53 UTC reply to this comment

Being that he said "revival," that connotes that it's a franchise no longer in production - and Tomb Raider has been in steady production, the franchise never ceased to create titles, even going so far as to recreate it's original with updated technology. Here's to hoping for a T4. Then again, I don't have a list of Eidos' intellectual properties to look through to find a comparable title.


Comment #14 by: Lexius on 13 Feb 2009, 16:25 UTC reply to this comment

It would be so great if they would release a fourth title of Thief. I still remember when Thief: The Dark Project was released and I was so happy with the game. It's unique in charactar, and effective in gameplay. There aren't other games like Thief.

"Thief 4: A New Age" would be indeed a very good title. In Thief: Deadly Shadows both the keepers and their books spoke of this new age. After all we all live in a new age, whereby our future is both "dark", but also full of Light.

It is recommendable for every Thief-fan to visit this site "www.thedarkmod.com", since it is very interesting.

Bless you all


Comment #15 by: Booze Zombie on 24 Feb 2009, 15:22 UTC reply to this comment

I looked up what games Eidos have made that are currently not in production.

There were two. Thief and Timesplitters, however, the company that makes Timesplitters was recently purchased by Crytek, so...

Yeah, I think they're gonna give Thief a reboot. Hope they get it right!


Comment #16 by: maddpsyintyst on 26 Feb 2009, 02:43 UTC reply to this comment

Thief 4 must be able to introduce new elements to the game as well as improve on past mistakes while keeping the old elements that make Thief fans clamor for more. I have no doubt that Thief is being revitalized, because, at the very least, the hint from Eidos everyone keeps referencing was certainly good enough to put people on the right track. I want to weigh in on what I think could and probably won't work.

I draw some inspiration from certain other games by Eidos or which have some elements of stealth. I have not played all the way through any one Splinter Cell game, and I have not played TDS yet, but I've got the general ideas down and am aware of some of the key elements and changes--if TDS was as poorly executed as many say, it did have some great ideas. I have just finished Hitman Blood Money, and was inspired to play through my Thief games again. I'm also thinking of Syphon Filter, Metal Gear Solid ("Whose footprints are these?") and the thief and ranger character types from D&D and the challenges they often encounter. There are plenty of other games out there I haven't played that would in the minds of others ought to figure into my thoughts, and I tip my hat to them as well.

First, I want to say that a WOW-type game would not work for Thief IF thieving were the sole focus. I believe that T2X had the right idea in this respect. Something on a LAN level, with cooperative or competitive gameplay, could work, but anything bigger than this would be a great challenge to keep interesting. I could see the concept of Thief incorporated into an online world that included other things like soldiers, nobles, politicians, etc., in which the story or history is started by the gamemakers and finished by the gameplayers. For example, a war between two barons could be created as an optional open-ended story to play, but of course as only one of many going on at one time, and as one in which a thief-turned-assassin or -spy could have as important an effect on the outcome as a heroic fighter or brilliant strategist.

I prefer the storyline--the interactive novel--approach to games, especially when there are multiple endings possible. Whatever story is developed has to have the right mix of pace, urgency, challenge, and variety of missions that the first two Thief games had. If the side quests from TDS were as weak as some have said, this mistake should not be repeated--in fact, the more absorbing the side quests, and the more potential outcome they have on the main story or development of the main character(s), the better, and the keyword is "potential," because the effects can and should vary depending on how they're played. I'd be happy to see these developed as expansion packs, since having them on the development plate all at once could be too daunting or lead to harmful cuts in content or quality. Eidos could even mine for ideas among the many fans and writers in the world, perhaps even staging a periodical contest for the best ideas for new side quests, subplots, and even alternate endings, until a final version has clearly been reached. These could also translate into an online world idea as proposed above.

In addition to the bigger picture, I believe an expansion of the game from a linear to multidimensional style is called for in regard to levels and Garrett as a character. Thinking of the individual levels, I was impressed by Hitman's approach to having multiple ways of completing certain assassinations, though some were clearly better than others. I also immensely enjoyed the crowded, populated feel of many levels, such as those set in New Orleans or in the Rocky Mountain sex resort. Thief definitely could benefit from such things--imagine the pickpocketing, and imagine further infiltrating a place in the middle of an important event rather than afterward--and since Eidos put Hitman out, it wouldn't be too hard to port this over and improve on the AI and scripting. Imagine a Thief in which many side quests are discovered just by following the right people at the right time--be there or be square, one might say. Thief could also include the disguises from Hitman, but with some not working as well as others (presumably, a smaller group of uniformed guards know each other too well for someone to just walk around trying to be one of them), and with the thief's original clothes, while being a dead giveaway as to what the wearer is up to, offering certain advantages and disadvantages such as better concealment or lower protection from hits. This touches on Garrett himself as a master thief. Clearly, his life and potentially his attitude toward his work changed after the events of TDS. He could end up conscripted into a conflict as a spy, and in the course of duty decide to get some burglary done in enemy territory. He could even moonlight as a thief/spy while playing diplomat or some other role during the day. The plots could get tangled and extremely thick! I imagine his occasional chagrin and smugness at having to deal with some of the very noblemen he once robbed, or smiling at them by day, and by night stealing all their gold or whatever tangible secrets they're holding onto. If anyone dislikes the idea of Garrett's expansion from master thief, I would remind them that Garrett did much more than thieving in the first two titles, and disguises, spying, and subterfuge were quite often part of the plot; and I'm not suggesting he let this role go.

More on the items and other things to follow.


Comment #17 by: maddpsyintyst on 26 Feb 2009, 04:26 UTC reply to this comment

This is a continuation of my earlier comments. I was saying that Thief needs new elements while keeping much of the old that endeared us all to the series. If you're actually interested in what I'm saying, then you should read this post after the other, or some things won't be clear.

I'd like to address now the items and weapons from the games. Not having played TDS, I'm not directly familiar with the changes to the items, but I've read about them and the reactions they've elicited. I think the dagger would add a challenge and should be kept, but I also agree that the sword must return, and further suggest that Garrett be allowed to recover Constantine's Sword at some point. Leaving out the possibility of direct combat in the game puts Garrett at a severe disadvantage, and quite frankly, I enjoy a good fight with a Hammer Haunt from time to time, even if I do lose more often than win. Also, others have complained about monsters in the first two games, but burricks and spiders are easy to fight, unless of course there are more of them than can be handled at once. Garrett should also be able to mix and match certain item elements. For example, imagine a mine that when triggered alerts Garrett, who can then tap into its signal and remotely view whoever set it off so as to gauge their threat to him. Imagine also a Holy Water Mine that only goes off in the presence of the undead. Now imagine being able to obtain these either through direct creation or through a merchant whom Garrett deals with. Here are a few other ideas I came up with: a glue arrow or glue bomb, which would cast out a sticky substance that has various temporary effects on people or things; knockout arrows, reusable like noisemakers and capable of rendering someone unconscious from a standoff position; and an arm-mounted crossbow similar to that of the mechanists, which would replace some of Garrett's usual equipment and offer certain pros and cons. The point here is not so much to present these ideas as to present the idea that Garrett's toolkit should advance with the times in both his world and ours, while remaining selectable and flexible. The ability to fine-tune his equipment should be considered--I for one welcome the idea that some lockpicks work faster and on more types of locks than others, or that a composite bow adds range and other effects to an arrow shot, relative to the arrow being fired. Potions should also be fleshed out. Slow-fall potions work on all aspects of character physics, not just gravity, and this is a problem. I think some other potions could be employed that have effects on other characters. For example, in one Hitman level, an aphrodisiac could be used to get a target into a room in which he could be more easily and discretely dispensed with. Similarly, Garrett could spike a drink with something that makes a character rush to the bathroom, leaving a key item temporarily unprotected while not raising suspicions; or, he may have to give a healing potion to a character who's just taken a hit from a zombie. As for the wall-climbing gloves, they should be limited in their capabilities (it's my understanding that moving around on walls with them is slow, but can they be used on just any wall?) and should be supplemented with rope or vine arrows, which should also make a comeback.

Thinking of D&D's thieves and rangers, and Metal Gear's footprints in the snow, I've always thought that tracking done by or in pursuit of Garrett could add an interesting twist to the game. If one recalls the ending movie in TDP, there was snow on the ground; snow, sand, and mud could hold footprints. I'm also thinking of a field of tall grass or wild grains that a temporary trail of pushed-aside stalks could be followed. Imagine if Garrett were to have to find a way to escape an assassin who could track him; or, imagine that he must use tracking to find the true path to take in pursuit of an adversary whose traveling group has split up in an effort to shake him off. In the catacombs and lost city levels of TDP, there were significant traps to navigate; in D&D games, these traps had to be detected and disarmed. I think Garrett ought to have to deal with these to some degree as well.

The biggest thing to expand upon is the immersion into environment. What I'm talking about is light and sound. Thief is one of the earliest games to utilize these in a way that determined how things developed in a way that was fed back to the player as well as game elements. Who didn't secretly enjoy hearing that Hammer Haunt snarling, "Join us now," directly from behind! Hiding in the shadows and creating darkness for concealment was totally new for its time, albeit inspired by D&D. These are key game elements that shouldn't be neglected.

I've detailed these things partly in hopes that this discussion will expand. I'm sure Eidos is paying at least some attention to what the fans are saying, or else they wouldn't have dropped that kind of hint knowing that it would result in the kind of comments found here and elsewhere. As cool as it would be if it happened, I don't entertain the notion that Eidos will implement my ideas exactly as they've been presented--I've really presented them in detail as examples--nor could anyone who doesn't work for them; but I hope they get the points I'm trying to make. Thief deserves the best update imaginable, not just some sequel, and the potential is there to be tapped or squandered.

maddpsyintyst@yahoo.com


Comment #18 by: Oxana Tzolos on 29 Mar 2009, 16:22 UTC reply to this comment

WOW! I think only the Thief has made this kind of inspiration for ideas! Brava maddpsyintyst! Although, I think it will be too complicated (you'll have to live in the game), the fact that Thief 4 needs to adapt some new ideas of storyline is indisputable.
I could agree with the majority of the people: Thief 4 needs to have difficulty of the first two Thieves and does not need changes in style of a gaimplay as it was done in Deadly Shadows.
Common, Eidos! You know that you'll have make money on this one, why is the delay?


Comment #19 by: Brian on 19 Apr 2009, 07:47 UTC reply to this comment

I really hope they're making one! Feels like I've been waiting for so long...
Just hope they get back to their roots with the level making, as the third game wasn't as satisfying (or difficult on expert) as the first one.
Personally, I think being able to come back to the shops as often as in Thief 3 took away from the game, making it very easy to mismanage your supplies but still be successful.

Can't wait! I'm sure it's the one they're making. It has high potential. :)


Comment #20 by: calabrini on 28 Apr 2009, 00:47 UTC reply to this comment

well considering in one of the photos of their office, there is a "T"omb raider picture, maybe this is the T and unfortunately not thief ? lets hope not.,

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