The Witcher 3: Wild Hunt Has No Loading Screens, Changes Magic Sign Mechanic

The impressive RPG also features a quick-save system and the actors from previous games

By on June 17th, 2013 08:35 GMT

The Witcher 3 introduces a bunch of brand new options to the role-playing game franchise, like a new mechanic for the casting of magic signs, but also eliminates several annoyances, like the loading screens.

The Witcher 3: Wild Hunt is the next chapter in the RPG series, and developer CD Projekt Red has already mentioned plenty of details about the game, while showing off the first gameplay video.

Now, the Gameplay Producer, Marek Ziemak, has talked with OnlySP about the upcoming title and how it changes quite a few things.

First up, thanks to the new RedEngine 3 technology, the new game won't have any loading screens while traversing the open world. It's unclear if the annoying loading times when entering a building will still be present, however.

CD Projekt Red has also got the whole cast of actors back for the new game and, according to Ziemak, they often come up with suggestions in terms of dialog for the game, which can be quickly written in by the story supervisors.

The Witcher 3 will have a save system that allows players to make a quick-save anywhere they want. Such a system might even be possible on the next-gen consoles on which the game is set to appear, the PlayStation 4 and Xbox One.

Speaking of next-gen consoles, the studio has encountered a few problems while creating the game for the two devices but, so far, many of them have been just interesting and not that daunting.

"We’re not actually porting the game. We were doing it multi-platform since the very beginning. Sure, it’s challenging, especially since the technology is quite new, but we were thinking about it since the beginning. It’s a bit more ‘interesting.’ It’s challenging, but it’s very much possible."

Side quests in The Witcher 3 can commence in a variety of ways, according to Ziemak, who has highlighted a few of them.

"Well, we have a huge variety of sidequets. Basically, they will be started in many different ways. Sometimes you’ll encounter a cool situation. You may find a beast and gain some information from hunting it. Sometimes NPCs will approach you, or you’ll approach them. There’s a lot of start points."

Last but not least, the magic signs mechanic has been improved, as players can choose whether to cast a sign once, for use on a single target, or cast them continuously, for an area of effect attack.

"For each magical sign, you can use two versions of it. One is extended. For example, the Igni sign has a constant flamethrower thing whereas there’s also single, more destructive blow of fire. This is one of the new elements. We’re also introducing new alchemical potions, and other minor elements that will change the experience."

The Witcher 3: Wild Hunt is out for PC, PS4, and Xbox One in 2014.
Casting magic is changed in The Witcher 3
   Casting magic is changed in The Witcher 3
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