The quests won't follow a certain recipe or involve fetching items

May 5, 2014 06:39 GMT  ·  By

CD Projekt Red, the developer behind the upcoming The Witcher 3: Wild Hunt role-playing game, has confirmed that the new title will be filled with all sorts of different quests, including secondary ones that bring surprises and flesh out the game's world.

The Witcher 3: Wild Hunt is one of the most ambitious titles from Polish studio CD Projekt Red, and the developer has already emphasized what its open world role-playing game will deliver next year.

Besides having a large environment to explore, players will also be treated to a variety of great quests in order to flesh out the open world and make it feel believable for them.

“We want to give worthwhile content to the players in the open world,” the studio told PC Gamer. “We have to think about how to avoid repetitive quests, we have to think about how to fill this huge landscape with quests that you will notice and take part in, we have to make the main storyline easy to come back to if you delve into the sidequests, which might be difficult for some players.”

What's more, the quests won't all follow the same recipe, as CD Projekt Red wants to keep surprising players with different choices and outcomes, so that they won't get tired after being sent to kill a certain monster or other.

“We wouldn’t like the player to figure out how we do things after doing several quests. So in each quest, no matter how small, we’re trying to come up with something surprising and original. Of course, sometimes, we make you feel that you suspect there’s a good and bad option, but there’s a twist where it turns out you were wrong. I don’t think we abuse it – so it’s not like we’re teasing the player each time there’s a choice to make,” the team added.

What's more, the infamous fetch quests, in which a player is sent to retrieve a certain number of items or to kill a few monsters and bring back proof, will be quite limited, as the CD Projekt Red team hates such things.

“When we do have these situations, which is rarely, we compensate for it with the narrative,” the studio added. “It’ll definitely be an interesting story in itself – you’ll be intrigued by the NPC’s motives, and where this is all leading. Even when you have a simple structure it’s something we’re compensating for in the story. We are trying very hard to limit such interactions of structures to a minimum because we don’t think they’re interesting.”

The Witcher 3: Wild Hunt is set to debut in February of 2015, so expect to hear much more about it at upcoming events like E3 2014 or Gamescom 2014.