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January 8th, 2007, 15:15 GMT · By

The Sims 2 Cheats

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The Sims 2 is a game that’s supposed to imitate life in all its forms. We have to agree that cheating is an integral part of the real life therefore we are obligated to use some form of tricking in the game too. I also know that the average gamer needs way too much time for a game of this vastness so we’ll provide a huge list of legal “shortcuts”:

To access the 'Cheat' window press Ctrl + Shift + C then enter the following codes:

List cheats: Help -all

Expands or contracts Cheat window: Expand

Closes Cheat window: Exit

Clears all cheat codes on the screen, but codes are still in effect: Clear

Increases game performance but lowers graphics: Vsync (on/off)

Windowed mode: -w

Start with desired resolution (in pixels): -r(width) x (height)

Fullscreen mode: -f

Disables sound: -nosound

Get 1000 Cash: Kaching

50,000 Simoleans: Motherlode

Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest): slowmotion

Makes your Sims larger or smaller: StretchSkeleton

Allows you to change elevation of floor tiles: Boolprop constrain Floor Elevation false

Disables the ability to change elevation of floor tiles: Boolprop constrainFloorElevation true

Turn on aging: Aging on

Turn
off aging: Aging off

Turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures: FaceBlendLimits (on/off)

You can invite more people to your parties: IntProp maxNumOfVisitingSims 8

Takes off censoring: Intprop censorgridsize 0

You can tell what social reaction will happen before you do it: Social_debug

Turns Postprocessing on: BoolProp enablePostProcessing true

Turns Postprocessing off: BoolProp enablePostProcessing false

Set to true and cars will have more detail in neighborhood: Boolprop carsCompact (True/False)

Set to true to show lot information: Boolprop lotInfoAdvancedMode (True/False)

Set to false to place floor tiles outside lot: Boolprop locktiles (True/False)

Set to false to remove removes water (ponds) from lots: Boolprop lotWater (True/False)

Set to false to remove floorpainting on lot: Boolprop lotTerrainPaints (True/False)

Set to false to remove props like rocks and towers from neighborhood: Boolprop displayNeighborhoodProps (True/False)

Set to true to light up objects continuously instead of only when used: Boolprop allObjectLightsOn (True/False)

Set to false to remove roads from neighborhood: Boolprop displayNeighborhoodRoads (True/False)

Set to false to removes trees/plants from neighborhood: Boolprop displayNeighborhoodFlora (True/False)

Set to false to remove water from neighborhood: Boolprop displayNeighborhoodWater (True/False)

Set to false to removes house graphics from neighborhood: Boolprop displayLotImposters (True/False)

Set to false to remove bridges from neighborhood: Boolprop displayNeighborhoodRoadsWithModel (True/False)

Set to false and lots will not light up when highlighted in neighborhood: Boolprop lotTerrainLighting (True/False)

Set to false to remove removes shadows on objects outside house: Boolprop objectShadows (True/False)

Set to false to remove shadows on objects inside house: BoolProp guob (True/False)

Set to true and walls will no longer cut away from selected Sim: Boolprop renderSelectedSimLevel (True/False)

Set to true to see the path where the selected Sim walks to: BoolProp displayPaths (True/False)

Set to true and blocks appear on Sims faces and on parts where Sims look at: Boolprop displayLookAtBoxes (True/False)

Toggle shadows on/off for Sims: BoolProp simShadows (True/False)

In neighborhood, shows filename of house when lot is highlighted: Boolprop ShowLotPackageFilename (True/False)

You can place objects outside the grid: BoolProp snapObjectsToGrid (True/False)

Moves objects and deletes you couldnt before: Moveobjects (on/off)

Lets you know if theres a patch: Autopatch (on/off)

Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on): Bloom rgb #

Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on): Vignette # # #

Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on): FilmGrain #

Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on): LetterBox #

Remove every Sim from the neighborhood (neighborhood view only): DeleteAllCharacters

Toggle between the two terrain types (neighborhood view only): TerrainType (desert/temperate)

Debug Mode: Press Ctrl + Shift + C to open the Cheat menu then enter the following: BoolProp testingCheatsEnabled true.

While in Create-a-Sim press Shift + N before creating your first Sim to enable skintones, clothes, and hairstlies that would normally be used only by NPCs.

Press Shift + M to disable it. Bring up the Debug menu by presssing Shift + Click on a Sim while in Live mode.


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