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December 4th, 2009, 08:16 GMT · By Florian Totu

The Next Mirror's Edge Will Need to Change a Few Things

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Let's hope that the one thing it won't change is Faith
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Mirror's Edge was a confusing game, mainly because it had some really good, innovative ideas, but there were a lot of things that just didn't seem to fit together. It was like the developers just found out that it had terminal cancer and had to pour all the ideas they ever had into this one, final creation of theirs. The resulting game was more like an experiment, an unfinished project meant only to see how these ideas would work and how the public would respond to them. And, while interested in the concept, gamers didn't really flocked to buy the title, as sales proved in 2008 when it was launched. But John Riccitiello, EA's CEO, thinks the game has a lot of potential, and that it deserves more attention from developers.

The way he sees Mirror's Edge, the game had a "fascinatingly original world" and "fascinatingly original art direction." But even he saw some of the big flaws of the design and said that, "Sometimes you had a roll going, downhill, slide, jump, slide, jump and then you just got stopped. It sort of got in the way of the fun."

"It was like we couldn't quite decide if we were building Portal or a runner," he added. As if Mirror's Edge comes anything close to Portal. "And I don't think the consumer was ready to switch it up quite that way. You could say it was a sharp and great innovation. I believe that it was. You have to figure out what to do from here if you want it to be a five million seller versus a one-million unit seller." So, while he is convinced that the gamers should get another Mirror's Edge, he thinks that the path the actual game is walking on needs to be rethought.

"You could say: This thing needs to be more traditional. It's first-person game. There's a lot of successful FPS products out there that do really well. We could move in that direction," Riccitiello said. "Or [you could say]: This was never about guns. It was about its stark originality. Maybe we can back away from some of those [older] things? and emphasize the smooth play and puzzles and move it toward, if you will, a Portal." Until the next Mirror's Edge is ready, if we really must, we can have a go at the iPhone spinoff that will hit the App Store in January.

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READER COMMENTS:


Comment #1 by: Mike on 21 Feb 2010, 19:26 UTC reply to this comment

Why do you say it's like they had cancer, adn there were flaws, bla bla bla?

People treat Mirror's Edge with such unfairness.

Tell me which game isn't flawed? Which game is perfect? None.

So why do people pick on this one game's flaws so much??

It's ridiculous.

I've seen reviews and I've seen people play, even people who call themselves professional.

My conclusion is that most of them can't even play it. They didn't grasp the idea about how to play. They played it mostly like they'd play a shooter. Not so surprising.

So before saying that Mirror's Edge didn't sell well because it's flawed, you should take into consideration and mention the fact that, as an IP, it came out at a very bad time of the year, and you should do your homework and look at how people play, and perhaps at how you played, to find out that you couldn't play the game correctly. And perhaps that's why you didn't like it. It's not the game that's "flawed" as all you writers like to point out. It's more the gamers and the industry that are so flawed in this new generation.

So do your homework and look at the issue from different perspectives; not just from the "Mirror's Edge is flawed so it didn't sell well" popular perspective. At least do that if you want to deserve your title as professionals. You got a role to play, so I think you should strive to play it right.


Comment #2 by: Mal on 13 May 2010, 10:07 UTC reply to this comment

Well said Mike! I agree with you whole-heartedly on every point you made. Can't wait for ME2.

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