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January 23rd, 2007, 17:23 GMT · By Alexandra Dogaru

The New Races in WoW: Burning Crusade

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The fantastic realm of World of Warcraft makes room for two more races the Blood Elves and the Draenei. Their journey to Outland is also caused by the vengeance that the two races hope for. On one side the Draenei wish to close the portal so that their enemies cannot corrupt the world anymore and remain sealed there forever. On the other side, the Blood Elves try to make use of the new sources of arcane power to reclaim their once vast territory. There is a direct confrontation all through the story of both races and it could be useful to get a glimpse of their history and abilities so youll know whom you choose to protect.

Draenei

These uncorrupted Draenei share lineage with the Eredar, one of the Burning Legion's major races. Whereas their Eredar brethren were twisted by shadow magic, the Draenei have aligned with the Light. They had somewhat peaceful relations with the indigenous Orc tribes in the region for centuries. However, Kil'jaeden (the great lord of Eredar) discovered their secret refuge on Draenor. He corrupted the orcs into a bloodthirsty frenzy, and the orcs killed more than 80% of the Draenei in blind rage.

Many Draenei who fought the Orcish horde were also devastated and affected by the energies wielded by the warlocks and mutated into lesser forms, resulting in subspecies. The Broken and the Lost Ones are two genetic mutations. The Broken are led by the great sage Akama, and serve Illidan in Outland. The Broken retained some of the characteristics of the once-majestic Draenei. The Lost Ones are further devolved forms of the Draenei, and hold almost no resemblance to the Draenei. The Lost Ones are Draenei who were mutated by arcane and fel energies that were released when Draenor exploded and crumbled into Outland. Most Lost Ones inhabit the Swamp of Sorrows in Azeroth, and carry great hatred for Orcs. Save
for few tribes, the Lost Ones have lost their sanity and are hostile to most races.

The surviving and uncorrupted Draenei fled to relative safety in their interdimensional ship, the Exodar. One month ago, a terrible explosion tore open the skies above northern Kalimdor. At that moment, the great ship Exodar plummeted from the heavens, and crashed upon the world of Azeroth. Having fled the ravaged world of Outland, the noble draenei used the dimension traveling Exodar to reach safe haven. Inspired by tales of the heroic alliance that stood against the might of the Burning Legion, the draenei have come to enlist aid in retaking their shattered homeland. Dedicated to preserving life and upholding the tenets of the Holy Light, the draenei hope to gather a new coalition of warriors to battle the Burning Legion and put a halt to its horrific Burning Crusade. Armed only with courage and their unshakeable faith in the Light, the draenei look forward to finding the alliance and ushering them towards the destiny that awaits beyond the skies of Azeroth.

Racial Traits

Gemcutting (passive) gives +5 to the Jewelcrafting skill

Gift of the Naaru (active) heals the target 50 + 15/Level over 15 sec. (40 yd range; 1.5 sec cast; 3 min cooldown)

Inspiring Presence (passive) (available only to Mage, Priest and Shaman) increases the chance to hit with spells by 1% for you and all party members within 30 yd.

Heroic Presence (passive) (available only to Hunter, Paladin and Warrior) increases the chance to hit by 1% for you and all party members within 30 yd.

Shadow Resistance (passive) gives +10 to Shadow Resistance.

Available classes: Hunter, Mage, Paladin, Priest, Shaman and Warrior
Their home city is Exodar and as Draenei you will start off on the Azuremyst Isle. As racial mount youll be presented with an Elekk (elephant like creatures that are available for purchase in Exodar).

Blood Elves

The Blood Elves are the remnants of the High Elves who survived the destruction of Quel'Thalas by the Undead Scourge. They renamed themselves in remembrance of their slaughtered brethren. At first they remained loyal to the human forces in Lordaeron and their racist human commander, Grand Marshal Garithos, but it became increasingly clear that they were no longer welcome in the Alliance.

Blood Elves are highly adept with magic, but through extensive use they became addicted to it. Blood Elves cannot live long without it and will do anything to wield it. After the evil death knight Arthas led the Scourge to destroy the Sunwell, their source of magical power, they began to experiment with demonic energies. A group led by Prince Kael'thas joined Illidan and the Naga in exchange for magical power. The Blood Elves remaining in Azeroth now seek the Horde's help in reaching Outland, so they can be reunited with Illidan and achieve the destiny he promised them. The Blood Elves have re-established a firm foothold in Quel'Thalas and rebuilt many of the lost spires and buildings that fell during the Siege of Quel'Thalas. The Blood Elves are constantly threatened by the Winnowed, who are devolved Blood Elves who succumbed to their addiction to magical energy and lost much of their sanity. Their ancestral homeland of Quel'Thalas borders the Deatholme region, which has been heavily infested by the remnants of the Scourge that occupied Quel'Thalas. One faction, named Tranquillien, consists of Blood Elves who wish to purify the region of the Undead.

Though the scars of that conflict are evident, the remaining elves have banded together and retaken much of their homeland. Calling themselves "blood elves", these grim survivors are committed to regaining the vast powers they once commanded. Inspired by the leadership of their beloved prince, Kael'thas Sunstrider, the blood elves now seek out new sources of arcane magic and the means of defending their land against the undying horrors of the Scourge.

Racial Traits

Arcane Affinity (passive) gives +10 to their Enchanting skill.

Arcane Torrent (active) (available only to Hunter, Paladin, Mage, Priest and Warlock) silences all enemies within 8 yd for 2 sec. Additionally you gain 5 + 1/Level Mana restored per Mana Trap charge currently affecting you. (instant; 2 min cooldown)

Arcane Torrent (active) (Rogues only) silences all enemies within 8 yd for 2 sec. Additionally you gain 10 Energy for each Mana Trap charge currently affecting you.
Magic Resistance (passive) gives +5 to all resistances.

Mana Trap (active) reduces targets mana by 51 and charges you with Arcane Energy for 10 min. This effect stacks up to 3 times. Amount of mana reduced is 50 + 1/Level. (instant; 30 yd range; 30 sec cooldown)

Available classes: Hunter, Mage, Paladin, Priest, Rogue and Warlock.
Their home city is Silvermoon City and as Blood Elf you will start off in Eversong Forest. As racial mount youll be presented with a Hawkstrider (huge bird like creatures that are available for purchase in Eversong Woods Thurons Livery just south of Silvermoon).

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