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June 12th, 2009, 11:28 GMT · By

The Move to Consoles Is a Natural One for Crysis 2

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Crysis 2 has been confirmed as being in development at Crytek, with the company saying that the game would be released for both the PC and gaming consoles. Of course, this was a surprise considering the PC focus of the previous titles that the developer launched.

When talking about the reasons for moving to consoles, Cevat Yerli, who is the president and the Chief Executive Officer of Crytek, told Gamespot that “Most importantly and a bit more tangible to us are the families, the nephews, and sons who ask, 'Why aren't you going to consoles?' It's kind of like bothering people. We've been asked a lot in the last three or four years now, 'When consoles? When consoles? When consoles?' It was literally inevitable that we would bring it.”

Crysis 2 is being built up using the CryEngine 3, which was shown for the first time this year at the Game Developers Conference. The video created using the engine was impressive, with spectacular lighting and very well defined details. The only potential problem is that such an impressive engine might need quite hefty machines to run smoothly.

One interesting tidbit of information offered by the interview is that there could be some pretty hefty differences between the PC and the console versions of Crysis 2. Cevat Yerli said that “If we want to be successful, our game has to be the best game that can exist on Xbox 360 and PS3. They're not competing versus each other; they're competing within PS3, within 360, within PC. That means we will try to maximize whatever PC gives us, whatever 360 gives us, whatever PS3 gives us.”

Considering the significant differences existing between the Xbox 360 and the PlayStation 3, not even including the very diverse PC market, we might just see three versions of Crysis 2 packing enough exclusive stuff to actually convince someone to pick up both the PC port and one of the console games, to make sure that, as a player, he/she gets a complete experience.

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