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November 24th, 2008, 11:44 GMT · By

The Legend of Zelda: Phantom Hourglass Hints XI (DS)

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Help Link in his quests
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The epic story of The Legend of Zelda: The Wind Waker continues, as Link finds himself lost and alone in unknown seas in a new adventure. Featuring intuitive touch-screen controls and innovative puzzles, The Legend of Zelda: Phantom Hourglass offers new challenges for fans of the series and an easy-to-grasp introduction for gamers new to The Legend of Zelda. But time grows short, and only the Phantom Hourglass can buy Link the minutes he'll need to survive.

The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him to swing the sword. Players can even draw a path for his boomerang and send it flying into hard-to-reach targets. Compete with a friend over a local wireless connection, and guide Link through special dungeons to capture the Triforce, or command the forces that oppose him.

The Legend of Zelda series of games is one of the most popular franchises out there, with millions of fans across the world. At first a simple idea of Nintendo Chief Designer Shigeru Miyamoto, who became weary after creating Mario, these adventures of Link have captured the attention of all gamers out there.

HINTS

Draw prize

Go to the northeast ocean, then to the Traveler's Ship. Kill the enemies there, then exit. The Man Of Smiles will come out and give you the Hero's New Clothes (if you have not been there before). Do this again and you get a Prize Postcard. Put it in the mailbox and you will get a prize.

Note: If it says that you won, you actually did not win. If it says you lost, in fact you won.

Easy rupees

When traveling the ocean, you may encounter a jellyfish-like creature that hovers high above your ship. When this happens, do not hesitate to shoot it. Each hit is worth one rupee. After about ten to fifteen hits it will multiply, giving you double the rupees if you aim correctly. Once it multiplies, the copies will begin to descend into the sea. Keep them afloat by hooting and hitting them.

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