Naughty Dog, the developer behind the upcoming The Last of Us survival game has emphasized that the presence of a multiplayer mode in the game didn't have an impact on the overall quality of the single-player story mode.
The Last of Us promises to deliver an intense survival experience that stars two wildly different characters: Joel, a middle-aged man who's been through all sorts of situations, and Ellie, a young girl who now has to face what the world has become after a terrifying infection swept through the United States of America.
Besides this story, the game also has a multiplayer mode, which has recently come back to fans’ attention through the pre-order bonuses offered for The Last of Us.
In order to address fans’ worries, Naughty Dog community strategist Arne Meyer talked on the PS blog with them about the separation of the multiplayer and single-player development teams.
"We don't approach MP in any of our games as tacked on," he said. "And we also always have separate teams working on the different components so that we can maintain full focus on making SP and MP up to our standards."
"And we have faith that our MP will stand on its own. If we felt like it would be tacked on, we wouldn't have added it. We want all our game experiences to be of the highest quality and that's what we work extremely hard to deliver."
According to Meyer, the multiplayer mode has been in development for quite some time and work on it hasn't affected the story mode that won't feature any sort of multiplayer support, not even a cooperative one.
"MP has never taken away resources from the SP game in any of our games, always separate teams, separate resources," he said. "The folks working on the single player campaign always have the resources and support to complete that portion of the game to the vision they planned for."
Naughty Dog is certainly a big studio and you can bet that it has made sure to allocate resources for all of the different aspects of The Last of Us.