Naughty Dog has once again talked about its upcoming project, The Last of Us, and how the survival game will focus mainly on the relationship between its two main characters, Joel and Ellie, instead of the monsters they’ll fight with.
The Uncharted series made Naughty Dog
a hugely successful studio and now, with The Last of Us, the developer wants to show that it can do much more.
As we’ve seen in the trailer
and from the statements
released so far, the game is looking very impressive, thanks to sharp graphics and the same polished feel inherent to any Naughty Dog creation.
Speaking with Edge
magazine, Creative Director Neil Druckmann has talked about the focus of the game and how it’s not placed upon any of the traditional focus points in games these days.
"With the casting process, we're trying to get humor," Druckmann said. "With this music, we're trying to get emotion. We're not going for horror. There's going to be horrific things happening in this game, but that's not the focus of it. The monsters aren't the focus of it. It's the relationship between Joel and Ellie. We're trying to say something about human beings and how they exist. Not necessarily just in this setting, but in every setting."
Druckmann, together with the game’s Director Bruce Straley, have once again talked about the collaborative development process that takes place at Naughty Dog, saying that all the departments work together to ensure the most polished experience.
"There's a lot of overlap. There has to be the marriage between the story, the gameplay and the aesthetics. That triangle needs to work together," according to Straley.
"We're constantly pushing and challenging each other to make sure I'm not here just making a movie, and he's not here just creating fun for the sake of it. It's like, 'how do these two work in concert?',” Druckmann added.
The Last of Us hasn’t received a release date yet, but it will be available only on the PlayStation 3.