Developer tried to deliver a deep JRPG within these limits

Jun 1, 2012 19:01 GMT  ·  By

The Last Story might have been created from the ground up for the Nintendo Wii home console, but the development team still had to work hard to fit their concept inside the limited graphical capabilities of the device.

Hironobu Sakaguchi, who is best known for creating the core of the Final Fantasy franchise, told IGN that, “It’s unfortunate, but the final issue that always seemed to deny certain ideas was the SD resolution limitation.”

Despite the problems created by the hardware, they were not enough to stop the team from creating a solid-looking game.

Sakaguchi commented, “Within those parameters we aimed to create a title with beautiful graphics that can compete with modern day specs. And though the resolution may be SD, I think players will really enjoy the sophisticated world.”

He concluded, “I would be pleased if people would view our efforts to their best by switching their cables to advanced connection cables or by playing it in the best environment possible.”

The Last Story has some of the core elements of the Final Fantasy JRPG concepts, but the development team has tried to inject more humanity into their characters while better exploiting the fantasy setting.

The Wii is widely seen as the least capable, from a hardware standpoint, of the current console generation, but Nintendo has managed to sell a lot of devices by creating a number of family friendly titles and exploiting motion tracking.

The Wii U, the next hardware platform from Nintendo, is set to be launched on all major markets before the end of 2012 and the company will offer better hardware and a new controller, which integrates a touch screen.

The Last Story was launched by Nintendo in Japan in early 2011, and the game is also available in Europe and gamers in the United States will be able to get it starting with July 10.