The game won't impose any annoying limitations on the players

Apr 23, 2013 06:59 GMT  ·  By

The Evil Within, the upcoming survival horror game from Shinji Mikami's Tango Gameworks team and Bethesda, will deliver a cinematic experience but that doesn't mean it's going to have cumbersome controls or impose limitations on the player.

Shinji Mikami is mostly known for the Resident Evil franchise, and now the Japanese designer is preparing to release another survival horror experience, in the form of The Evil Within.

The game has already been revealed by Bethesda last week and more details appeared yesterday straight from Mikami himself.

Now, the designer has talked with IGN about how the game maintains an air of mystery throughout the story, not just at the beginning.

"Thematically, it’s less about having twists and turns and more about maintaining an air of mystery," he said. "So through the story you learn a little bit more, and then a little bit more, but the more you learn, you also realize there’s far more mystery out there to unfold."

What's more, Mikami emphasized that, while the game has a cinematic aspect, it wouldn't impose cumbersome limitations on the players that might negatively affect the overall gameplay.

"We’re paying a lot of attention to the theatrical and cinematic aspects of the game," the designer said. "We want the game to be scary so we want to support that throughout the game experience, but we don’t want to go so far as to impact on the flow of gameplay."

"We want the controls and the way players interact with the controls and the game to feel scary and cinematic, but not cumbersome. So once you get on more of the action elements you want players to focus on that. So you’ll see something of a wave, you’re drifting from one end to the other end – from cinematic elements to purely gameplay elements and back and forth."

The Evil Within is expected to appear in 2014 for the PC, PS3, Xbox 360, and for next-gen consoles.