The new game has seen its introduction reworked and simplified

Sep 11, 2014 07:32 GMT  ·  By

The Evil Within has just received a lot of brand new details about its gameplay, as part of a new preview that chronicles the many changes that have been made to the game ever since its initial introduction a few years ago.

The Evil Within was revealed quite some time ago by publisher Bethesda as the next big project from legendary Japanese games designer Shinji Mikami, the man behind the likes of Resident Evil or Vanquish. The designer formed his own team in Tokyo at Tango Gameworks and has been working alongside Bethesda for some time on The Evil Within, a new type of survival horror experience.

Fresh details show plenty of improvements

Now, as part of a special cover story in GameInformer, a series of fresh gameplay details have appeared, via NeoGAF, from a hands-on preview offered to the magazine's journalists by Bethesda and Tango.

First up, it seems that the developer has reworked the opening scenes of the game, as it's a bit more fast-paced and straightforward in terms of what's actually happening. The game debuts with three cops riding towards a crime scene near a spooky hospital. There's Sebastian, the main protagonist, a noir-style detective, Julia, another detective that likes horror movies and lots of jokes, and Joseph, a calm and collected detective that wants to help people.

Before reaching the scene, Sebastian is plagued by headaches, and as soon as he enters the hospital, lots of weird things start happening. These psychological thriller moments flow quite well, according to the impressions, and lead to Sebastian entering a mysterious mirror that takes him to an alternate reality filled with all sorts of monsters.

Stealth and traps play big roles

In terms of gameplay, The Evil Within relies quite a bit on stealth and on using traps, instead of just employing weapons, from guns to knives and other such things.

Bear in mind, however, that the traps can also be employed by enemies, so players will have to constantly be on the lookout for deadly or at least dangerous elements in the environment.

The whole game borrows heavily from plenty of varied sources, including western movies like The Shining, but also Japanese horror ones, not to mention games like Mikami's original Resident Evil or the classic Silent Hill ones.

You can expect Bethesda and Tango Gameworks to start showing off all these new changes in official videos or screenshots soon enough.

The Evil Within debuts later this fall on PC, PS3, PS4, Xbox 360, and Xbox One.

The Evil Within Screenshots (4 Images)

The Evil Within's introduction has been reworked
Sneak around in The Evil WithinFight enemies
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