The post-tutorial experience is getting a big overhaul

Feb 25, 2014 23:21 GMT  ·  By

Bethesda has confirmed that a brand new patch for the current The Elder Scrolls Online closed beta stage has just gone live, in the form of update 0.18, which brings big changes to the post-tutorial experience but also to quite a few faction-specific locations.

The Elder Scrolls Online launches later this spring, and developer Zenimax Online Studios, together with publisher Bethesda, is making major changes to the multiplayer title depending on feedback from the current closed beta participants.

Now, a new patch has been confirmed by Zenimax on the official The Elder Scrolls Online Reddit, in the form of update 0.18.

The patch addresses plenty of sensitive aspects, like the post-tutorial experience, but also changes how players navigate the different faction-specific locations.

There are some known issues, however, such as freezes, but Zenimax hopes to fix them with future updates.

Check out a portion of the absolutely massive changelog below.

BIG CHANGES / UPDATES / NEW FEATURES - New Post-Tutorial Experience. In order to give new characters more freedom of choice, we’ve made a change to the way that characters move between the early zones. With this change, after you complete the tutorial and escape from Coldharbour, you will now arrive in the starting city for your alliance. You will have the option to visit the original starting areas, or just go forth and start adventuring immediately. Content in and around each of these cities has been adjusted to be more easily performed by characters of levels 3-6. - Aldmeri Dominion. New characters leaving Coldharbour will now arrive in Vulkhel Guard instead of Khenarthi’s Roost. Razum-dar will be waiting for you in Eagle’s Strand when you take the quest Storm on the Horizon from Captain Tremouille. There is now a ship that will ferry you to Khenarthi’s Roost from Vulkhel Guard. - Daggerfall Covenant. New characters leaving Coldharbor now arrive in Daggerfall instead of Stros M’Kai. Kaleen will be waiting for you in Port Hunding when you take “The Broken Spearhead” from Mihayya. There is now a ship that will ferry you to Stros M’Kai from Daggerfall. - Ebonheart Pact. New characters leaving Coldharbor now arrive in Davon’s Watch instead of Bleakrock. Rana will be waiting for you in Bleakrock when you take “A Beginning at Bleakrock” from Riurik. There is now a ship that will ferry you to Bleakrock from Davon’s Watch. - Dark Fissures. Molag Bal has stepped up his attacks, and Dark Fissures are opening throughout Tamriel! These are smaller events than the larger Dark Anchors. To close a Dark Fissure, several Daedra will emerge from a fissure and must be slain. They are designed for solo or a small group. - NPC Collision. In order to make the world feel more substantial, you will now collide with NPCs, including collision with NPCs in combat. We’d appreciate everyone’s feedback about how this changes the way the world – and especially combat – feel, and of course any bugs you find with this new feature. Please note that this will not affect PvP combat with other players; collision is only on NPCs.

Known

Issues

- Some ship hatch doors may be difficult to target, or could potentially teleport you to locations that are slightly off where you should have ended up. - Your cursor may become active during lockpicking, and can hinder interaction with the tumblers. NPC VO will be missing or off in the starting experience. - For some people, the game will freeze for 4-6 (actually 4-11 or so) seconds at irregular intervals. During this time nothing updates – the screen locks until it comes back from this issue. If you have your task manager open you will see the CPU go to 100%. We are aware of this issue. We don’t have a fix yet, but we’re working on getting a fix out for it as soon as possible.

The new patch is already available for download for those who are participating in the beta.