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Teenage Lead Characters Work Well in RPGs, Says Square Enix

The journey to adulthood is important

By Andrei Dobra, Games Editor

26th of January 2009, 07:23 GMT

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Square Enix will continue to employ teenage lead characters
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While a lot of games seem very distinct, with different stories or gameplay mechanics, you can almost always see a kind of recipe in some genres, like shooters or Role Playing Games. Due to their popularity, RPGs, especially Japanese-developed ones, have begun to be criticized by analysts for using the same stereotypes.

Square Enix has had a lot to do with this, as its very popular Final Fantasy franchise almost always featured some teenager-like lead character, whose gender you can't easily make out as they all have long hair, but who ultimately becomes this big hero who saves the world all by himself or, sometimes, with the help of his friends.

But such a recipe is tried and true, says Yusuke Naora, one of the developers who worked on the Japanese company's latest RPG, The Last Remnant. He goes on to defend especially the teenage main characters, which are created in such a way that their epic journey takes them not only from zero to hero but also from a small teen to a man.

“The format of the RPG lends itself well to having a teenage protagonist. Usually you’re playing for many hours, taking a character on a journey from a relatively weak state to one of power and maturity, a gameplay journey that mirrors that of a teenager moving into adulthood. That’s certainly one of the reasons it works well having young protagonists. We sometimes wonder what we’re doing dealing with such young protagonists in our games, characters who don’t necessarily speak to us as adults. There’s no pressure internally on how you have to make a character. But you do find that there’s an expectation of how a protagonist must look for Japanese gamers.”

So there you have it, Square Enix at least will continue to use young characters in its future games. Hopefully, in next iterations we will see some of the heroes grow up a bit and realize how previous adventures have helped them mature not only physically but also mentally.

TAGS:

Square Enix | RPG | Final Fantasy | The Last Remnant | teenager
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Comment #1 by: SuperPac on 30 Jan 2009, 09:12 GMT reply to this comment

As much as I can understand the reasons put forth for the continued use of teenage protagonists, I feel like they are limiting themselves in the types of stories they can tell quite unnecessarily. While it is true that the typical RPG format lends itself quite well to the development of the character, there is no justification for saying that an adult could not go through a similar process, maybe as a parent, finding their place in the world, midlife crisis, or something else very similar. The character could be trying to cope with his role in a war, or his responsibilities to family/country and how these might conflict. Or if it needs to be on a grand scale, his motivation for fighting could be his family, his faith, or his honor. While I have no issue continuing to play games with teenage lead characters, it would be refreshing to see an adult face taking the lead for a change, and it would hardly be a stretch to do so.

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