Apr 13, 2011 21:21 GMT  ·  By

Danny Bilson, who is a vice president at video game publisher THQ and one of the most public faces of the company, has said that Homefront, the recently launched first-person shooter that was created by Kaos Studios, deserves more on Metacritic than 71.

Speaking about the recently launched Homefront to IGN, he stated that if the game were “universally panned, I would say ‘Yeah I guess it didn’t work’”.

He added, “I think the idea of 50 reviews that are so radically spread says that we made a game that has a point of view and that you might even argue is controversial. When we set out, and I was sitting with Kaos in New York, I was saying ‘Guys, if we’re going to make a modern shooter of any kind, we have to compete with the best of the world.’”

Bilson also said that mathematical algorithms like those used by Metacritic to rank reviews and create a final score for a video game cannot be applied to art and suggested that players should be more interested in the person relation that they have to a game.

The THQ executive admitted that there are some aspects of the game that could be better developed, but he believes that the main concept and the creative ideas behind Homefront are sound.

THQ has already suggested that the developers at Kaos will be creating a sequel to the first-person shooter, focusing on player feedback and expanding the areas of the experience that were found lacking.

The main issues that reviewers had with Homefront were that it had a very short single player campaign, which seemed designed with a sequel in mind, and that it made no effort to expand upon the Call of Duty pioneered of the shooter.

The multiplayer side of the game had some innovation, like the Battle Commander system.