Gamers will not have to deal with other secondary concerns

Jul 30, 2012 19:31 GMT  ·  By

The development team of the upcoming The War Z MMO says that survival will be the core gameplay mechanics for those players who will get the game, with no energy wasted on zombie hunts or Achievement unlocking.

Sergey Titov, who is the executive producer working on The War Z, has told PC Gamer that, “It’s up to you if you want to work to rebuild society or destroy it. We really don’t set hardcore goals for you to achieve. As for the game controls and the game feel, it’s more of a shooter. The MMO aspect comes into play because the world will be persistent and populated with many other players besides you.”

He added, “There are no quests or missions in the traditional gaming industry sense of the word. We’re not building an objective based game, but instead building a sandbox with lots of tools that will allow players to create their own experiences.”

Survival means that even the safest places in the game world, settlements where survivors are banding together to rebuild civilization, are only welcoming for players who play by the rules and can be assaulted by zombies at any point.

The War Z will include gold coins as currency and Titov says that the precious metal is well suited for the survival theme and that gamers will be able to use anything else they want in order to trade with one another.

Despite the MMO mechanics, the shooter aspect of The War Z will be important, with players required to take into account distance and bullet drop when they engage in long range firefights.

Gamers will also have to be careful with their use of ammo and renounce the constant reloading habit that other FPS titles promote because it leads to wasted bullets.

The War Z will enter a closed beta stage in late 2012 and will be launched next year.