The project's prototype feels like a surreal mix of James Bond action and puzzle solving

May 14, 2014 14:31 GMT  ·  By

Superhot is a unique first-person shooter where time only moves when you do, shifting the gameplay from crazy fast-paced action to thoughtful deliberation, making each level more like a deadly puzzle than a blockbuster action movie.

The entire thing began in August last year, when the Polish team behind the project created a prototype following an interesting concept. They set out to create a game that felt dynamic and satisfying, but at the same time not requiring superhuman reflexes.

The team released a public demo of their project, which is available to try out in browser, and, following the success they had and the positive feedback from the gaming community, they decided to take things to Kickstarter in order to create a full-fledged game.

If you like the idea of being able to cut a bullet in two with a katana or you would like to see firsthand how Neo felt when he was dodging bullets in The Matrix, Superhot is one of the best ways to experience it.

And especially since the hyper slow motion that's interspersed with real-time action is grounded by a healthy dose of realism: if you take one bullet, it's game over, not merely crouching behind a chest-high wall until your wounds heal, which makes the entire experience even more intense.

The team wants to make the game a real shooter, with a story-driven single-player campaign, in an effort to deliver a much deeper experience than a mere gimmick that explores bullet time.

Keeping the initial tone, the team wants to maintain the minimalistic approach to visuals and to add a variety of content to Superhot, from several enemy types with improved AI to a more diverse choice of weapons and even various movie-like scenarios such as fighting in an elevator or in the middle of a motorway during rush hour.

In addition to this, the devs also want to implement an infinite arena-like mode that allows players that have mastered the game's mechanics to take on the ultimate challenge, playing Superhot for as long as they want – or are able to.

Furthermore, the team is also considering adding Oculus Rift support to the game, allowing players to dodge bullets flying right in front of their faces and to lean behind corners, for a much more gripping and immersive experience.

Superhot has been in the works for the past eight months and is currently in development for Windows PC, Mac and Linux.