The two versions of the game have different core mechanics

Apr 9, 2014 07:08 GMT  ·  By

The development team at Nintendo working on the new Super Smash Bros. announces that it now plans to launch the 3DS handheld version of the game at some point during the summer, while delaying the Wii U experience until the winter of 2014.

The company says, during a Nintendo Direct stream, that it needs the extra time to polish the experience and make sure that gamers actually get the game experience they are expecting the series to deliver.

Masahiro Sakurai, the creator of the entire franchise, adds that both versions of Super Smash Bros. are packed with content and will offer enough interesting mechanics to keep gamers occupied in the long term.

The entire roster of announced characters will be offered on both platforms and Nintendo and Bandai Namco say that the stages will be different, with only two pieces of background music offered on the handheld and a library delivered on the Wii U for the player to choose from.

On the 3DS, the game will run at 60 frames per second, all in stereoscopic 3D, although some of the Trophies will only use 30 FPS.

The two companies are also offering a look at the stages included in Super Smash Bros., although no details were offered for all those listed.

The Wii version of Super Smash Bros. includes Mario Galaxy, Pyrosphere, Town and City, Boxing Ring, Pilot Wings, Skyloft, Windy Hill, Garden of Hope, Wii Fit Studio, Palutena’s Temple and Halberd.

On the 3DS, gamers can play in Reset Bomb Forest, 3D Land, Spirit Train, Gerudo Valley, Arena Ferox, Tortimer Island, Living Room, Prism Tower, Rainbow Road, Find Mii, Balloon Fight and Jungle Japes.

Some of the stages, on both platforms, will include bosses and gamers will have to decide whether to attack them or their human opponents.

Sakurai has also talked about the multiplayer elements of Super Smash Bros. and the two modes that are included.

For Fun is designed to focus on randomly chosen stages, with all items available and the only tracked data linked to how many victories each player has.

For Glory will use a platform free stage and will also record defeats.

Custom matches are also available when gamers choose to play with their friends, which means that any rules they want can be implemented in Super Smash Bros.

The team working on the game says that Nintendo IDs will always be shown and that they are putting together a code of conduct for all players, which can result in temporary bans for those who drop out or affect the experience of others in negative ways.