The new home console will deliver more social and networking support

Feb 28, 2012 08:01 GMT  ·  By

Team Meat has suggested that it is ready to create video games for the Nintendo made platforms, especially the handheld, despite the limits that the company places on the size of the content that can be delivered to its devices.

Speaking to Nintendo Gamer, Tommy Refenes, the main programmer behind Super Meat Boy, stated that the 40 MB limit for Wii Ware was “horrible” and appreciated the 2GB limit that Nintendo introduced for the newly launched 3DS handheld.

The developer added, “Super Meat Boy would have been on WiiWare if we could have had just a few more megabytes of space – you can only compress stuff so much before you have to start cutting out huge parts of your game. Unfortunately, at that point, it just isn’t worth the time.”

Refenes also mentioned, “If we can in the future, we’d like our next game to be on Wii U as well as everything else.”

Super Meat Boy was a hit on the Xbox Live Arcade from Microsoft during 2010 and the developers then brought the game to the PC and planned to also deliver it on the Nintendo Wii.

Limitations from the hardware maker led to the abandonment of that project.

Much of the Nintendo Wii’s success has been linked to its motion tracking capabilities, which were unmatched for the first few years of the current console generation, and to the strength of the first party titles that Nintendo itself published.

Lately, the Xbox 360 from Microsoft and the PlayStation 3 from Sony have been performing better than the Nintendo hardware because of their ability to deliver better graphics quality and the multiplayer and download capabilities offered by Xbox Live and the PlayStation Network.

Nintendo has already announced that it will offer extended network and social capabilities on the upcoming Wii U, although it unveiled no clear details on its plans.