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Stardock Wants to Remake Star Control and Master of Orion

Franchise rights are the problem now

By Andrei Dumitrescu, Games Editor

18th of November 2008, 20:11 GMT

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Stardock seems to be getting ready to specialize in the successful revival of glorious series of the past. After announcing that they plan to make Elemental: War of Magic, a game which is inspired by Master of Magic, the company says it is thinking of breathing new life into Star Control and Master of Orion.

Gamasutra talked to Brad Wardell, the Chief Executive Officer of Stardock, which have already published highly rated games like Galactic Civilizations II and Sins of a Solar Empire, and gleaned a few details regarding his plans for the future. Talking about the 1990 title which combined strategy and combat, Wardell said that “I actually pitched Atari on a whole idea for a true successor to Star Control”, detailing that he envisioned it as a successor to Star Control II.

Wardell also mentioned another cult game, saying “We'd like to do a Master of Orion 4. It would be an updated Master of Orion 2. There would be more to it, but that would be the basis of it”.

And with a second internal development team now close to being complete and ready for business, the company is also looking at creating a role playing experience in the vein of Baldur's Gate II, with an isometric view and party interaction (Wardell mentions he particularly liked Minsc with his giant hamster companion). There's even a suggestion that Gas Powered Games, which is now getting ready to put the finishing touches on Demigod, could handle the development process for the title. The big problem with creating successors to all the above mentioned games is that Stardock does not have the intellectual property rights it needs to use the same names, locations and concepts.

Wardell certainly has big and interesting ideas but, at the moment, his main concern should be following up on the very exciting initial announcement and making Elemental: War of Magic a great game.

TAGS:

Stardock | Star Control | Master of Orion | remake | Elemental
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Comment #1 by: David Jaworski on 13 May 2009, 03:46 GMT reply to this comment

I liked MOO1 and loved MOO2 and Hated MOO3.
My Favorite Part of MOO2 was the customizing my Race.
Don't Change that part @ all!!! I recommend Adding more options to the list. eg. another gov't, Ultra-Rich Homeworld +5 picks, Reduce Artifact World to 2 picks. Also have Creative @ 7.5 picks and adjust some of the other picks by .5 Also Create a .5 option for the home system (eg 1 planet some what better than Normal. I think it's unfair that the only level that charsmatic pick is good for is Hard. I think that you should be able to use the negative food pick with Lithovore. In feudalism the 1/2 tech penalty is severe either change it to -6 picks or change it to 2/3's tech. It also should not get the +1 or +2 science picks penaltized. There should be other options like +150% Growth 9 picks, +3 Industry for 9 picks and +3 Science for 9 picks. I think the pick value count for bonus money is a little high. I think it also should be possible to custom design your computer opponants. I Think the Values of Dictatorship should be +1 pick Democracy +7 picks and Unification to +5 picks. I think the first 2/3's of the game is poor for both Military Technology and the industry to produce anything but really small ships. Getting the +4 picks isn't vary flexible - the only real option is Warlord - you should be able to change @ least some of your previous picks. I think you should lower the pick value for ones nobody EVER uses. There should be a Huge Home World for +2 picks.
I suggest you could also make normal what creative was/is and make uncreative what is normal was/is. eg no creative for it is normal and uncreative -4.5 picks. Default population sizes a very small with out population bonus'es (eg without the subterran & Aquatic picks combined) The Food production on planets that don't produce food should be able to produce food underground with special technology(somewhat less than normal.) I think LOW-G should be -4.5 picks. Also Include Shape-Shifter as a option - he is +1 for food +1 for Industry and +1 for Science. for 8.5 picks. Negative spying should be -2 or -2.5 picks. There should be a option to choose what species you are - Reptile, Amphimen, Huminoid, Robot, Crystal Lifeform and give them different strenghts and weakness and different pick values (you may need to increase total number of picks if you do this option) If you can think of more Special Abilities add them too. Thank-You for your Patience reading this -Dave Jaworski


Comment #2 by: David Jaworski on 13 May 2009, 03:48 GMT reply to this comment

P.S. The galaxy is too small for a 8 player game- I find it gets really crowded.

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