Lots of problems and glitches have now been solved by BioWare

Feb 1, 2012 11:52 GMT  ·  By

BioWare has just deployed a fresh patch for its latest Star Wars: The Old Republic online game, in the form of update 1.1.1, which aims at solving some of the various issues that popped up after last month’s patch 1.1 (aka Rise of the Rakghouls).

Star Wars: The Old Republic became quite popular back in December, when the game went online and BioWare, its developer, is now trying to keep players interested in the online experience.

In order to please players that still encounter problems after January’s Rise of the Rakghouls update, the studio has just deployed a fresh patch, taking the game up to version 1.1.1 and fixing a variety of issues.

Chief among them are glitches related to several character classes and their attributes, as well as those that affect current flashpoints and operations, which aren’t offering the same experience to all players that attempt them.

Check out the major improvements in The Old Republic’s patch 1.1.1 below.

Classes and Combat

General

Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input. Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds. Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health. Flashpoints and Operations

Flashpoints

Directive 7 Bulwark's Area of Effect cone abilities now properly fire in the direction Bulwark is facing. Some of Bulwark's abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.

The False Emperor

Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.

The Foundry

Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic. The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.

The Red Reaper

Lord Kherus now grants less experience. Some of Lord Kherus's abilities have had their damage values adjusted to be more in line with the level of the Flashpoint. Players now enter into melee range with Lord Kherus in order to stop him from throwing crates. Operations

Eternity Vault Players no longer randomly die in this Operation after being in Gharj's lava. Karagga's Palace Foreman Crusher's enrage now includes a movement speed increase, allowing him to catch players who attempt to run. Fixed an issue that prevented the Materials Disposal Unit's main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode. Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat. The damage from G4-B3 Heavy Fabricator's sticky pulse grenade will scales appropriately for the selected Operation difficulty level. Karagga no longer fires his Unstable Energy twice in a row. Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar. Walls that were missing in Karagga's Palace are now in place. Star Wars: The Old Republic will automatically download the new patch once you start the game. You can check out the full changelog here.