The game would have offered an innovative, ambitious game experience

Dec 3, 2012 08:02 GMT  ·  By

Steve Ellis, one of the co-founders of Free Radical, says that the development process for Star Wars: Battlefront III was almost complete when the project was canceled and the company went into administration.

NowGamer quotes the game maker as saying, “We were making a game with very high ambition. You could start a battle on the ground, jump into a ship and fly into space, continuing on to dock in a capital ship and continue the battle there. We’d had to build all kinds of new tech and overcome numerous technical challenges and limitations but we had done it.”

Free Radical was always known for its ambitious projects, which aimed to redefine the genre they were set in, but the company always had problems with meeting development deadlines.

“We had a 99% finished game that just needed bug fixing for release. It should have been our most successful game, but it was cancelled for financial reasons. I’m happy that people did at least get to see what we were working on and share the team’s enthusiasm for it,” Ellis added.

Free Radical is best known for working on the Timesplitters series, which was one of the best shooter experiences on the PlayStation 2.

A number of developers at the studio previously worked for Rare and also created Second Sight and the troubled Haze first-person shooter.

Battlefront III has never been officially revealed by publisher LucasArts, despite the fact that a number of companies have been linked to the project and a very dedicated community is hunting for content linked to the game and for hints to what it would have looked like.

The Star Wars linked series allowed players to use a number of characters and vehicles from the game universe as they fought another team for control of a battlefield.