Gamers will be unable to tell live action from pre-rendered

Aug 7, 2012 07:06 GMT  ·  By

One of the developers working on Star Wars 1313 believes that in no more than ten years technology will have reached a point where it’s impossible to distinguish between computer created graphics rendered in real-time and pre-rendered content.

Kim Libreri, who is a VFX supervisor at Industrial Light and Magic, told CVG that, “It’s an interesting time because with modern computer graphics hardware. The way it’s going, it’s gonna be pretty hard to tell the difference between something that is interactive and rendered in real-time, and something that was done for an animated TV show, or even a live action thing.”

He added, “We’re getting to the point right now where we’re matching the quality of an animated movie seven or eight years ago, and another ten years from now, it’s just going to be indistinguishable from reality.”

Industrial Light and Magic is currently working with LucasArts, one of its traditional partners, on the upcoming Star Wars 1313.

The game will use an action adventure structure and a third-person view and will be the first game set in the Star Wars universe that will not include any lightsaber combat or any major involvement from the Jedi.

The player will become a bounty hunter who is roaming the seedy belly of Coruscant and discovers a complex conspiracy that threatens the stability of the planet.

LucasArts promised a mature take on the familiar universe, based around grey morals, complex choices and gameplay which emphasizes positioning and solid use of the various items and weapons that players have access to.

Star Wars 1313 is set to launch at some point during 2013, and the fact that the publisher has not offered any clear platforms probably means that it is being prepared for the next generation from Microsoft, Sony and Nintendo.