The developer wants to show how it impacts the player experience

Oct 30, 2012 12:43 GMT  ·  By

David Footman, the cinematic director working on Splinter Cell: Blacklist, says that the upcoming stealth and action video game will aim to explore the way violence and war on terror are currently blended in the way the United States are battling terror threats.

The developer talks to VG247 and comments on the type of violence in the previous game in the series, Conviction, comparing it to the Taken movie series which features Liam Neeson.

Footman says, “It’s a great action convention that works because it allows people to identify with it and enables a certain level of justification because the central character can kill anyone to get his daughter back and the audience will cheer.”

The new game in the Splinter Cell series will see main character Fischer become the leader of a new Fourth Echelon organization that needs to protect the United States from terrorist threats, no matter where they are coming from.

That means that the player will be in service of the state as it deals with terrorists and that is a theme that resonates with themes from the real world.

Footman says, “That’s the new war on terror: going out and taking the war to the enemy. Now, whether you’re the pilot that shot that missile or whether you’re the guy on the ground like Sam Fisher, you can’t be immune to the violence and it’s an interesting concept for us to explore.”

The plot of Blacklist will deal with twelve terrorists who initiate a countdown of attacks that will not stop until the United States retreat from all their overseas involvements.

The core new mechanic of the game is called killing in motion and gives gamers a way of taking out enemies seamlessly while on the move.

Splinter Cell: Blacklist is being prepared for launch on the PC, the Xbox 360 and the PlayStation 3 and will be available to players during the spring of 2013.