The game will also deliver stealth elements alongside action

Jun 21, 2012 06:11 GMT  ·  By

The Splinter Cell series is rooted into stealth movement and silent kills, but the E3 presence of the new Blacklist installment was built around huge action setpieces, explosives and sections that were set in full daylight.

Patrick Redding, who is the director working on the new game starring Sam Fisher, told VG247 that, “I think the important thing to remember about E3 is you’re always out to make a splash, to make your mark, to make sure everybody sees you in the backdrop of the other games which are out there.”

The controversy was calculated to make sure that fans paid attention to Blacklist.

The developer further justified the team’s choice, saying, “We went with something which showcased exteriors, showcased daylight, something that showcased concealment instead of outright stealth, and showcased a wide range of Sam’s abilities including some things which were fairly aggressive.”

It seems that the Ubisoft team working on Splinter Cell: Blacklist is interested in attracting those who have never played a game in the franchise before and will then worry about convincing longtime fans that the core of the series is unchanged.

During the Microsoft E3 2012 press conference, Blacklist was first shown via a demo, which included a system that was an evolution of the Mark & Execute seen in Conviction and some integration with the Kinect motion tracking system.

The plot of the new game will see Sam Fisher lead a newly created Fourth Echelon top espionage agency that needs to track down a number of rogue organizations that are threatening the security of the United States.

Splinter Cell: Blacklist will be launched during the spring of 2013 and versions for the Xbox 360, the PlayStation 3 and the PC have been confirmed, with a version for the new Nintendo Wii U also a possibility.