Developers says that innovations make it easier to create and launch games

Jan 25, 2012 14:08 GMT  ·  By

Splash Damage has not made any official announcements since the launch of Brink in 2011, but that will change shortly as the developer plans to make 2012 the most important year in its history, with video games set to be unveiled for both the PC and home consoles.

Paul Wedgwood, the chief executive officer at Splash Damage, revealed that the company has a number of announcements to make during the coming weeks and months, although he did not specify their exact nature.

Paul said, during a developer statement, that “We’ve hired some amazing new talent, strengthening our team in key areas. We’ll be revealing new titles – both on platforms we’ve previously visited (including the PC and the world’s leading consoles), as well as exploring spaces completely new to us.

“Finally, we’ve got some special things planned to take full advantage of the changes our industry is experiencing.”

The executive added, “In 2001 we went from a mod team to a professional developer. In the 10 years that followed, we became an AAA multi-platform developer, shipped three big multiplayer titles, worked on licensed properties and even created an original new universe. We’ve learned a lot from each of our games, and especially learned from the mistakes that we’ve made too.”

Wedgwood says that the changes the gaming industry has seen since the modding team became a studio make it easier than ever to create and deliver video games to an audience and enable them to play according to their own habits.

Splash Damage has worked, in addition to Brink, on Enemy Territory: Quake Wars and on Wolfenstein: Enemy Territory, and they have also collaborated on the multiplayer side of Doom 3.

After working with Bethesda for Brink, it’s not clear whether the company will continue that relationship or each new project will be linked to a different publisher.