The resources that the console move required were too significant

Nov 16, 2012 08:25 GMT  ·  By

Trent Oster, the leader of Beamdog, says that video game publisher Sony tried to secure a PlayStation Network launch for the upcoming Baldur’s Gate: Enhanced Edition, but negotiations between the two sides failed because of differences over resources allocation.

The developer has spoken about his project to Shacknews and has stated, “We were approached by Sony to bring the game to PSN. So I counter-proposed what I thought it would cost for us to do it right. For me, to make Baldur’s Gate Enhanced Edition a good experience on a console would require a very heavy redesign for the entire control and input scheme.”

Oster believes that it would have taken significant resources to make Baldur’s Gate: Enhanced Edition work on home consoles and he also talked to the publisher about the time and money that his team would need to deliver a PlayStation Network launch.

“Sony decided not to proceed. I believe they wanted to proceed with a quality product, but we just couldn’t make the numbers work,” he adds.

At the moment, the teams at Beamdog and Overhaul Games are developing the remake Baldur’s Gate: Enhanced Edition for the PC, the Mac and iOS powered devices.

A version for the Android operating system might also become reality after launch.

The game should be offered on all those platforms on November 28, a significant delay from the initial September date.

It will include a number of new companions, new quests for the players to explore and upgraded graphics and control schemes, suited for mobile devices and tablets.

The developers are also interested in creating a remake of the sequel in the Baldur’s Gate series, which will be offered on the same platforms during next year.

As long as they are successful, Overhaul Games will also investigate the possibility of creating and launching a full-blown Baldur’s Gate 3 sequel.