PlayStation 4 game developers aren't met with restrictions from Sony

Sep 19, 2013 23:11 GMT  ·  By

Sony's Mark Cerny, the lead architect of the PlayStation 4 next-gen home console, has talked a bit about the relationship between the company and game developers, and how it doesn't want to impose on creators what PS4 or DualShock 4 features to use.

The PlayStation 4 is not only an impressive console, but it's also quite popular among independent developers who have a large amount of freedom to bring their games and manage them after launch on the platform.

This freedom is the key to making sure the PlayStation 4 will flourish in terms of game variety, according to Lead Architect Mark Cerny, who talked with Edge magazine.

"So I think we can have a platform and at the same time we can find these gems and elevate their visibility within the PlayStation universe. This is our consistent philosophy across pretty much everything we do, and Shu Yoshida has been very inspirational here. We do not tend to have a ruleset whenever developers are involved."

"We have aspirations, we have ideas that we like to share, and things that we’d like to see, but we put them out there and then we let the developers create whatever they feel like they would like to create."

A key factor in attracting developers is to not impose any limitations or any restrictions, especially in terms of what features they should use, whether it's mechanics for the PS4 or the DualShock 4 controller.

"So we make a controller and it has all these inputs on it. We don’t mandate that you use any of them, but we do of course talk to developers and share our vision for how we think all of these could be used. Whatever section [of the business] you look at, it’s the same approach: we put it out there for the development community for them to adopt."

Cerny went on the record a few months ago saying that the indie games on the PS4 will fuel a renaissance on that platform and really make it more attractive.