Sonic & All-Stars Racing Transformed Community Can Convince SEGA to Create DLC

There are six candidates under current consideration

Steve Lycett, an executive producer at Sumo Digital, says that those who want to see character downloadable content for Sonic & All-Stars Racing Transformed need to agree on specific names before December 1 in order to convince the developer to talk to publisher SEGA about them.

On the official SEGA forums the developer states, “I’ll set you a challenge. Without any policing from the SUMO or SEGA crew, if you can all agree on three characters by the first of December and prove there is sufficient interest of at least 1000 unique people per character, I will present the result to SEGA.”

Of course, simply bringing the matter to SEGA does not guarantee that the characters themselves will be introduced to the game.

Lycett adds, “I can’t promise anything will happen as a result, but since you’re starting it, let’s see if you can organise yourselves in the next few weeks to pull that off.”

It seems that the most interesting characters for the community playing Sonic & All-Stars Racing Transformed include Segata Sanshiro, the mascot linked to the Saturn, Hatsune Miku, who has a very popular line of rhythm action games in Japan, Ryo Hazuki from Shenmue.

They all have the votes that Lycett requested and characters like Vectorman, Ristar and Bayonetta might also make it before December 1.

The developers have not specified how many DLC characters they want to launch for the game.

Those who want to play Sonic & All-Stars Racing Transformed now can do so on the PlayStation 3 from Sony and the Xbox 360 from Microsoft.

The game also has a Wii U version, with enhanced GamePad features, which is available in the United States and will be offered on November 30 in Europe and eight days later in Japan.

During December Sonic & All-Stars Racing Transformed will also be offered on the PlayStation Vita and the Nintendo 3DS handhelds.

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