Copernicus will use the same world but will change genres

Feb 6, 2012 12:05 GMT  ·  By

Kingdoms of Amalur: Reckoning, the mix between action and role playing created by 38 Studios, Big Huge Games and published by Electronic Arts, is set to be launched during this week and the team working on the game is already thinking about the MMO which they are building using the same game universe.

And as players go through Reckoning killing monsters, they need to know that at least some of them might actually become playable races in the MMO, which at the moment is codenamed Copernicus.

Curt Schilling, the leader of developer 38 Studios, has told VentureBeat that, “There’s just south of 300 maybe in the Providence studio, which is the core of the MMO team. It’s set in the same universe, so it will become obvious over the next, I don’t know how many months and years of time.

“This game exists in the same world. In a small way, if you think of Warcraft: Orcs and Humans, and World of Warcraft, those were tied together because they were in the same IP, but there will be story connectivity between what we’re doing in the games.”

He added, “In the MMO, there will be races that you can play are monsters in the RPG. Things like that. Same locations, there will be cities and places, there will be a familiarity to it that… Nobody else, I think, has gone in with the intent to do that like this.”

The world of Kingdoms of Amalur is one dominated by Fate, with all creatures knowing their own when they are born, and the player is one rare individual who lacks a pre-determined one.

The game aims to mix traditional role playing and an open world with battles that are more action oriented than those seen in last year’s The Elder Scrolls: Skyrim.

No launch window is set for the Copernicus MMO.