By Alexandru Stanescu, Editor, Gaming Reviews (Consoles)
18th of June 2007, 09:33 GMT
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Soldier of Fortune is a first-person shooter game created by Raven Software and published by Activision on March 27, 2000 for Microsoft Windows. It uses a modified Quake II engine. It was later released on the Sony PlayStation 2 as well as the Sega Dreamcast. Loki Software also made a port for Linux. Based on its success, Raven Software and Activision later published Soldier of Fortune II: Double Helix in 2002 based on the Quake III engine. Initially released for Windows, the sequel was later ported to the Xbox.
Soldier of Fortune was developed to be based on the Soldier of Fortune magazine. About midway through the game's development, Raven Software hired a professional mercenary, John Mullins, to act as a consultant on the game for purposes of realism and accuracy. A fictional version of Mullins was eventually made into the game's main character. Soldier of Fortune was one of the first "real-world" first-person shooters, with modern weapons and human opponents, as opposed to more fantasy/sci-fi oriented games like Doom or Duke Nukem 3D.
Cheat Codes
Cheat Name = Console Command
God Mode = heretic
Noclip = phantom
Notarget = ninja
Weapontest = elbow
Altweapontest = bigelbow
Kill = kill
Timescale = matrix
Spawn = gimme
A Brief Explanation Of The Cheats And Their Origins:
heretic = Makes you invulnerable to enemies, enemy weapons, explosions and falling damage inside the game. The name is a tribute to Raven's historic Heretic/HeXen franchise of games.
phantom = Allows you to clip through walls, floors, doors and objects like a ghost.
ninja = Makes you invisible to the enemies in the game. When ninja mode is on, the enemies and characters all stand around in their idle animations and are oblivious to your presence. Handy for running through levels as a spectator to see where the enemies are placed.
elbow = Gives you the first 6 weapons in the game and a sizeable chunk of ammunition for each.
big elbow = Gives you the six big guns in the game and ammunition for them.
kill = Standard command for Quake II engine games that suicides the player. Best used if you find yourself stuck and unable to move out of an area in multiplayer or other times when you're unable to use the phantom cheat.
matrix = The matrix command allows you to speed up or slow down the game. The normal speed of the game is 1.0, but you can adjust it to go faster or slower. For example: If I want the game to move at ¼ speed to take some action screenshots, I'd type "timescale .25" at the console.
gimme = The command to spawn weapons, items, enemies and anything else that can be spawned into the game. As in "gimme, gimme"... "gimme all yo' money"...or "gimme treats without earning them."
Spawning Characters and Enemies: Bring down the console by pressing the ~ key (default) and use the spawn command (gimme) to bring these enemies into the game world right in front of your eyes. If, for example, you want to spawn a snow cat vehicle from the Siberian mission, you would type "gimme m_x_snowcat" (without the quotes) and hit. Just like that, a snow cat appears in front of you. Here's a list of the vehicles, animals, characters and enemies you can spawn.
Note: If you want to bind a key to spawn something, just bring down the console (~ key) and type "bind (key you want bound) gimme (enemy name)" (without the quotes) and hit. So if, for example, you want to bind the "s" key to spawn a NYC skinhead, you would type "bind s gimme m_nyc_mskinhead1" (without the quotes) and hit enter. When you put the console back up (~ key), a NYC skinhead will spawn in front of you every time you press "s."
Vehicles
"m_x_tank"
"m_x_snowcat"
"m_x_chopper_black"
"m_x_chopper_green"
"m_x_chopper_white"
Animals
"m_x_rottweiler"
"m_x_bull"
Generic Characters and Enemies
"m_x_hind"
"m_x_mcharacter"
"m_x_mcharacter_snow"
"m_x_mcharacter_desert"
"m_x_mmerc"
"m_x_mhurtmerc"
"m_x_msam"
"m_x_miraqboss"
"m_x_mraiderboss1"
"m_x_mraiderboss2"
"m_x_ftaylor"
"m_x_mskinboss"
Siberia Characters and Enemies
"m_sib_mtrooper1a"
"m_sib_mtrooper1b"
"m_sib_mtrooper2"
"m_sib_mguard1"
"m_sib_fguard2"
"m_sib_mguard3"
"m_sib_mguard4"
"m_sib_mcleansuit"
"m_sib_eofficer"
"m_sib_mmechanic"
"m_sib_escientist1"
"m_sib_fscientist2"
African Characters and Enemies
"m_afr_msoldier1a"
"m_afr_msoldier1b"
"m_afr_msoldier2"
"m_afr_msoldier3"
"m_afr_msniper"
"m_afr_ecommander"
"m_afr_eworker"
"m_afr_mbrute"
"m_afr_mrocket"
Here's some hardcore gameplay footage with rockin' soundtrack attached to it: