Who better to talk about
World in Conflict and what it brings in September when it launches, than Vice President of Massive Entertainment, David Polfedlt? The Interview you see below has Polfedlt explaining some of the game's main points of interest such as: storyline, multiplayer, weapons, balancing, accessibility, upcoming tournaments, cheating and exploits, and last but not least, mods. Yes, you'll be able to make your own maps.
Here are some excerpts if the interview seems too long for your tight schedule (gotta get back to that
BioShock right?):
Storyline - as everyone knows, World in Conflict features somewhat of a turning point in our history as the word did not experience the collapse of the Berlin Wall. Want to know more, check out the interview because there are more important things to be mentioned here, such as...
Multiplatyer - According to David Polfedlt, a multiplayer match of 5 vs 5 is going
to provide the most exciting gameplay experience.
Weapons - it seems that the Tactical Nuke is literally going to blow gamers' minds away. The Vice President of Massive Entertainment confirmed that, aside from being the most destructive of all weapons, the Nuke also destroys audio units and even leaves radiation where the explosion occurred. Basically, if anyone crosses the area where the nuke exploded, they get hurt. But as the man himself confirms, the Tactical Nuke is "not the best weapon to use because it's too powerful and it destroys too much", plus it's quite expensive.
Balancing - Polfedlt sees pro-gamers as being "very, very picky about balancing", thus the company "will be forced, in a good way, to keep the game in a super sharp condition." He goes on confirming that they will be rolling out several patches for World in Conflict, but "for balancing issues only", as Polfedlt clearly states. All this because...: "we want to make it perfect [...] we want to have the best balanced game ever," he proudly commented.
Accessibility - Polfedlt admits having looked at popular games such as Blizzard's titles when developing World in Conflict, agreeing that accessibility has become evermore important in developing a video game: "...accessibility has really been the guide for us in every decision we've made." He goes on commenting that they had to ask themselves "How can we make this game so easy to play that you look at it once that you almost already know how to play it?" Those who've played the beta are surely entitled to confirm this.
Tournaments - it was revealed that the company is working closely with CPL in the US, for possible tournaments in the future: "...we'll be really happy to support any tournaments they want to organize", Polfedlt said.
Cheating and Exploits - And again, Polfedlt's words say it all: "We really don't like cheaters and we really don't like people that exploit the games". But the man assures those who want a good experience with the game (free of cheats and exploits) that they've made it almost impossible for cheaters to do their thing: "What we've done with World in Conflict is we've built a tremendously strong system to prevent cheats and exploits of all kinds [...] We will be very, very aggressive when it comes to these things and we will have a no tolerance policy."
Mods - Just as mentioned in the introductory paragraph, the Massive Entertainment is going to make available some tools which Polfedlt advises gamers to go "crazy" with and try to come up with an original mod.
Interested in the full interview? Check it out below. World in Conflict launches in September this year. The game is being published by Sierra Entertainment and developed by Massive Entertainment. There is a Demo available, too. Click
HERE to download it right now! Other interviews and videos up on
hit.ro