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January 20th, 2012, 13:01 GMT · By

Skyrim Patch 1.4 Gets New Details and Changelog, Release Date Still Unknown

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Skyrim is getting a new patch soon
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Bethesda has just revealed some more details, as well as a full changelog, about the eagerly awaited patch 1.4 for its popular The Elder Scrolls V: Skyrim role playing game, although a release date hasn’t been given.

Skyrim was a stunning game and that’s why we crowned it Softpedia’s Game of the Year last month. Even so, it was hard to look past its array of glitches and problems, which caused quite a lot of problems for players, no matter the platform.

After Bethesda promised that a new patch, in the form of update 1.4, would arrive this month, the studio has now revealed more details, while saying that it’s still putting the finishing touches on the new patch.

“Skyrim’s 1.4 update is currently undergoing testing on all three platforms. The update will include fixes and optimizations for the most common issues people have been reporting. We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.”

The studio has also confirmed that all new patches will be released as beta versions through Steam on the PC, so players can choose if they want to try them out or if they’re happy with the current version of their game.

Last but not least, the studio has once again confirmed that it wants to release the Creation Kit for Skyrim on the PC later this month. This official tool will finally allow players to tinker around with the game and produce better mods that can be shared through the Steam Workshop feature.

As of yet, however, neither the patch nor the creation kit have concrete release dates, so expect more details in the near future. Until then, check out the current Skyrim update 1.4 changelog below.

NEW FEATURES
Skyrim launcher support for Steam Workshop (PC)

BUG FIXES
General optimizations for memory and performance
Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
Improved compiler optimization settings (PC)
Long term play optimizations for memory and performance (PS3)
Memory optimizations related to scripting
Fixed crashes related to pathing and AI
Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player’s home
Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
Fixed issue where transforming back to human from werewolf would occasionally not fail
Bows and daggers will display properly when placed on weapon racks

QUEST FIXES
The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse inaccessible
In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
“The White Phial” will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where “Dampened Spirits” would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
Fixed numerous issues with “Blood on the Ice” not triggering properly
In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.


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READER COMMENTS:


Comment #1 by: Nerdfightastic on 22 Jan 2012, 16:52 UTC reply to this comment

They need to fix the bug that won't allow people to start the "containment" quest.

Comment #1.1 by: Tarqets on 02 Feb 2012, 19:31 GMT

Yeah i have that problem aswell


Comment #2 by: Archer on 23 Jan 2012, 00:54 UTC reply to this comment

I'm unable to complete the companion questline because for some reason Skjor is alive again and it seems to halt my ability to acquire new quests. I hope they're able to take care of this problem

Comment #2.1 by: Nayru on 01 Feb 2012, 21:19 GMT

Have you gotten an answer on the companion problem? I'm stuck as well.


Comment #3 by: LEE on 23 Jan 2012, 16:13 UTC reply to this comment

READ THE BUG FIX AND SOUNDS LIKE IT WILL FIX A LOT OF ISSUES. I HAVE A PROBLEM WITH MY QUEST WITH THE BLADES
IN MY PS3. A QUEST TO KILL DRAGONS WITH THE BLADES HELP.
WILL ONE PROBLEM I HAVE IS THAT THE BLADE SENT ME ON A MISSION TO KILL A DRAGON AND THE DRAGON WON'T APEAR, BUT MAP SHOW DRAGON LOCATION. THAT WAS ONE OF THE RANDOM DRAGON I KILL BEFORE ESPERN SENT ME ON THE MISSION. WENT BACK AND TALK TO ESPERN STILL WON'T CLEAR MISSION.

Comment #3.1 by: drel on 27 Jan 2012, 16:26 GMT

the dragon will respawn sooner or latter


Comment #4 by: Candie on 28 Jan 2012, 03:55 UTC reply to this comment

I wish they would fix the quest about the Forsworn in Markarth. I completed the quest after getting out of prison I cannot go back to Markarth due to the guards always wanting to arrest me again. No matter what I do! I am getting frustrated that its not a big topic when I read online about tons of other people having the exact same issue no matter what the platform.

Comment #4.1 by: Nayru on 01 Feb 2012, 21:23 GMT

You Have to kill all the guards in markarth to kill all the witnesses or just wait for the update. The cidhna mine mission you probably ended up killing a guard in that mission you should of let THEM kill everyone. but be careful if you choose to kill all the guards in markarth you can't ever steal in markarth. I know this sucks. Your best bet is to wait for the update.


Comment #5 by: Dan_master02 on 30 Jan 2012, 16:52 UTC reply to this comment

I would just like to be able to load my darn game. Hard to play when it won't load a saved game!


Comment #6 by: markcosmic on 02 Feb 2012, 21:39 UTC reply to this comment

I used the 1.4 patch and can't start the game. I've the download version. I uninstalled and redownloaded and installed via steam and still can't start the game anymore. Sad to say I've over 200 hrs game play in it. No help yet.


Comment #7 by: vincent on 26 Apr 2012, 01:26 UTC reply to this comment

this new patch is GARBAGE, why is it that every patch that comes out cause's new problems? I cant go in water anymore. any body of water i submerge in freezes the game for me.

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