Skyrim Multiplayer Mode Now Available Through a PC Mod
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The Elder Scrolls V: Skyrim has just received a multiplayer mode, although it’s not anything official from Bethesda, as an intrepid player released a special Skyrim Online mod for the PC edition of the game.
Skyrim was released last month and, since then, has delighted millions of players from all around the world with its great, albeit single-player-only experience.
Since before its launch, however, lots of Elder Scrolls fans were asking Bethesda to consider adding a multiplayer mode, or at least a cooperative one, to the Skyrim experience, so that they can explore its virtual world with one or more friends.
Bethesda did comment on this possible feature, but said that the development team is currently focused just on creating huge and immersive single-player experiences.
Thankfully, the PC edition of Skyrim can now boast a multiplayer mode, through a special Skyrim Online mod, albeit it’s still very early in development and the results aren’t that spectacular.
“Skyrim Online turns your single experience into an online experience, play with your friends, chat with people worldwide, trade with other players,” wrote the mod’s developer on its Skyrim Nexus page.
The mod is still in alpha and, as you can see in the video below, via Kotaku, while players can view their actual avatars in their own customized gear, others appear just as an almost naked character with clunky animations. They can, however, talk with each other and interact through a special chat window similar to the one in World of Warcraft.
Installing the mod isn’t that tricky, but its developer warns people to back up their files because some overwriting may happen. For a full list of instructions, you can head on over to the Skyrim Nexus page of this mod.
In the meantime, you can check out a video below to see it in action, with a player showcasing this Skyrim Online experience.
I'm confused to as if someone robbed a house if someone went in after would the stuff the previous person stole be there? If you killed someone in the online world would they die for everyone else?
Comment #8.1 by: KelzaalBrony on 11 Feb 2012, 04:11 GMT
Well I can think of a few counter measures, one the houses you own will be a seperate map, it can be robbed but the theif would have to get pass a master level lock and they have 10 seconds to choose ONE item to steal.
Comment #9 by: whyallthenakedmengross on 21 Jan 2012, 20:02 UTC
the problem with playng multiplayer is going to be posible friendly fire. if you are high enough level than you might kill your ally
Comment #12.1 by: bozz on 10 Feb 2012, 21:19 GMT
Lots of problems around high & low level people in the same area, eg what level of loot/enemies etc will spawn in areas with godlike characters next to level one newbies? Its the big problem of multiplayer in games with huge character development potential.
well i guess the online bit is there, your connected, what you guys waiting for this could be an incredible breakthrough for bethesda as, origonality is cool but, something new would be cool, also if xbox but get this it would be twice as good, so i guess all you need to work on is the body features, clothes, the way you walk and attack, and also making it onto xbox, also i think to keep it so it is not too, fan boy, runescapey, i think maybe just a co-op would be better, two people instead thirty, but so far awesome :)
This looks like there is some serious potential in this mod. I see several issues, some have already been outlined, but others have not.
Issue 1. Housing. How will housing work? A seperate map file with a home portal or spell to get there? Could be an issue.
Issue 2. NPC generation code. It gives enemies that match up to your level, right? So what happens when a noob hangs around a strong guy? Perhaps a level block so that npc's that are too strong for you or were spawned based on a vastly higher level to your level wont be able to damage you, but wont take damage from you either? That needs addressing.
Issue 3. Server load. How will we deal with players being spread far and wide, but in large numbers? Perhaps do what Blizzard did with WoW?
Issue 4. Quest-rushing. What do the noobs do when all the quest are completed? Perhaps have a menu or message board where players can go to pre-initiate quests for them and/or their group?
Issue 5. Guilds. Self explanitory.
Issue 6. PvP. Will it be zones? or like WoW, a request system?
Issue 7. Dovahkiin. Surely we aren't going to let everyone be a dovahkiin. Imagine the stress of the server if absolutely everybody shouted at once in one place!
Issue 8. Unique and rare gear. Perhaps a system where there is one for every person that can only be seen or taken by that person?
Issue 9. Player appearance. We need some sort of extensive personalization. Perhaps the server downloads the clients player model (if it happens to be different)? That way, we can have admins looking like a brightly coloured grey-beard, or superman.
Issue 10. Voice chat. We gonna fail like WoW and force users to Teamspeak/Ventrillo?
Issue 11. Theft. How does one be allerted to pickpockets?
Aight... im sure there are more, but my mind is to into GMOD atm.
Comment #18.1 by: Izzy on 02 May 2012, 14:24 GMT
Issue 7: It'd be like the Midnight Shout at UCLA :P The students all go out at midnight during their stressful revision time and yell together for a full minute.
I think if this turns out successful there should be a system were people can only be hurt by people like up to 5 lvls above or below their own lvl and when somebody dies they just crouch down like unkillable NPC's and winner gets like 50 to 100 gold