Players don't want to wait until Bethesda officially updates Skyrim on PC

Mar 15, 2012 10:43 GMT  ·  By

While Bethesda has released a variety of updates for its recent The Elder Scrolls V: Skyrim role playing game, it seems that a group of enterprising fans have decided to create their own patch for the title, through which they fix all sorts of issues that have been ignored by the studio up until now.

Skyrim was Softpedia’s Game of the Year, impressing us, alongside millions of other players, with a sharp story filled with all sorts of adventures and some complex gameplay.

Since its release back in November, the game has received a variety of patches but, at least on the PC, most of the times users were forced to do whatever they could in order to escape glitches or quest problems.

After becoming fed up with Bethesda’s slow update schedule, a few players have decided to take matters into their own hands, releasing the Unofficial Skyrim Patch.

The update promises to solve all sorts of issues and small quest bugs that have plagued the game, and wants to improve the whole experience, at least until Bethesda fixes Skyrim’s problems through an official update.

As of yet, the patch is in beta stage, but lots of people are reporting increased performance after installing it.

Check out some of the general improvements in the update below:

- NPCs will no longer drop weapons or shields as separate objects, as these are never cleaned up which greatly adds to save bloating and litters the gameworld (the items will still appear to be dropped, but will access the corpse's inventory to be taken and be cleaned up with the corpse if left) - Ash Piles, Ghostly Remains, Ice Piles and Wisp Cores will no longer permanently remain and bloat the save file (they will either disappear on exit of the cell or when the cell resets) - Nirnroot glow objects will no longer stack, bloat the save and become blindingly bright; existing stacked glows will be removed - The Absorb Spells effect of the Atronach sign, Atronach perk (Alteration tree) and Breton Dragonskin ability will no longer cause the player's own conjuration spells to fail - Casting a Flame, Frost or Shock Cloak spell will no longer cause most conjured allies to disappear for no apparent reason - Flame, Frost and Shock Cloaks and Runes will now be properly augmented by their relevant Augmented perks in the Destruction tree - Being too overencumbered to run or fast-travel (except mounted) will no longer stop carriages from working - The third rank of the Limbsplitter (Two-Handed) perk will no longer stack with the second rank, which was not being removed as it had a bad check for an unrelated perk - The Purity (Alchemy) perk now has the correct pre-requisite of Snakeblood, instead of Experimenter - The Matching Set perks (both Light and Heavy variants) will now apply properly to Ebony and Imperial Light armors which had been overlooked, and provide the indicated 25% bonus if wearing a complete set of matched armor (it was providing 20%) - The Ancient Knowledge perk's 25% bonus when wearing full-Dwemer armor and 15% faster skill increase in Smithing will now work as indicated, rather than increasing all armor rating by 25% and adding 15 to the Smithing skill (New in 1.01) - Argonian players (who have permanent Water Breathing) will no longer gasp for air when surfacing - Female vampire Imperial, Nord, Orc, Redguard players/NPCs, and "Elder" NPCs (yes, old people have their own race) will now have the correct vampiric eyes rather than normal eyes - Fixed the missing Well Rested message and duplicated Well Rested and Rested bonuses appearing when the player slept in their home - The player will now receive the Well Rested bonus from sleeping in the Winterhold College Arch Mage's quarters if they are the Arch Mage - The Windhelm Barracks now has the correct music type (castle rather than dungeon) and followers won't react as though in a dungeon or cave - Fixed the lever (7CFE7) in BlackreachArena (3,0) so that it will turn off the Dwemer spinning blade trap on the arena platform, as well as turning it on again (was also slightly seethrough-underside but this wasn't noticeable) - The two outermost weapon racks of the row of five in the Proudspire (Solitude) basement (E26AF/B0) will no longer eat the player's weapons by taking them and then not being activatable to give them back again You can download and check out the full list of changes and details about the Unofficial Skyrim Patch at this link.