Players will also have more options to deal with NPCs

Oct 28, 2011 06:56 GMT  ·  By

How enemy leveling was handled has been one of the big discussion points when Oblivion was launched but the developers at Bethesda are hoping that the new system will create much less of a controversy.

Speaking to PC Gamer about the difficulty scaling that will be used in The Elder Scrolls V: Skyrim Todd Howard, who is the main director guiding the development process on the game, said, it is “a lot more like Fallout 3, where as you level up you are going to see harder things, but the easier things stay around as well.”

He says that players will get some moments when they run in to hordes of lowly enemies that will be easy to take out in great numbers but that the developers are also including bigger and tougher fights to challenge all gamers.

When it comes to the way NPC conversations are being handled Skyrim is also said to be close to what we saw in the wasteland last year with the Fallout game that Bethesda itself developed.

Howard added, “There’s very few completely random conversations. We’ve gone more towards a system, like we did in Fallout 3, where they have a specific conversation with a specific person about various topics.”

Skyrim is designed to be an even more open game that Oblivion was and the player is free to devote himself to a life of creating armor and weapons in a blacksmith if that's his vision of fun.

The game uses a whole new graphics engine that promises to make the game world more realistic and deliver good looking NPCs, which might be a first for the series.

The Elder Scrolls V: Skyrim will be launched on the PC, the PlayStation 3 and the Xbox 360 and will be available on November 11 all over the world.