How too much freedom can make a player uncomfortable

Nov 26, 2011 00:01 GMT  ·  By

At one point I had more than 30 entries in the Miscellaneous section of my Journal and another 15 or so major quest chains that I could try and solve but at times I simply chose to ignore them all and just walk the world of Skyrim.

I liked to imagine that my character just moved around, turning the pages of his journal from time to time and simply shacking his head at the sheer amount of potential adventure that awaited him before simply closing it, unsure about what to commit to next in the world of Skyrim.

There are just two major quests that I feel are too hard for me at the moment and have resolved to put off until I gain a few levels and maybe some new gear but other than that I could do some quick errands, I could work to get an ancient artifact or could eliminate some pirates but I still chose to roam the world and just check out the locations and kill the enemies I encounter.

Too much freedom can paralyze a man and we, as gamers, have been educated to praise the most tightly scripted experiences and their cinematic moments so we are especially prone to seeing the downside rather than the upside of this freedom.

But when it comes to Skyrim we should celebrate the fact that we can do so much and that at times a lot of it seems like it has little impact on the game world of the new Elder Scrolls.

This is what this world offers us: a chance to go on tangents and not feel guilty about it because it's in the soul of the experience, the very thing that makes the game great.

So when faced with too much choice in Skyrim I do the simple thing: I go to the top of my quest line and highlight whatever story lies there and then see it through or die trying.