Jul 5, 2011 14:30 GMT  ·  By

Video game publisher Capcom has announced that it does not plan to implement the single save-game feature that has appeared in Resident Evil: The Mercenaries 3D in any other future titles that it is developing.

The move comes after the public outcry that has affected the launch of the Nintendo 3DS-based video game created by players discovering that the game offered just one save game slot and that it could never be reseted.

Christian Svensson, who is a vice president working at publisher Capcom, has said as part of a video on the official website, “I think it's fair to say there was never quite the malicious intent that the conspiracy theorists out there would have you believe.”

He added, “I think it's also fair to say that in light of the controversy it's generated, I don't think you're going to see something like this happening again.”

When the “feature” was initially discovered in Resident Evil: The Mercenaries 3D, most gamers speculated that Capcom has put it there in order to make sure that there's no secondary market for the game and that all those interested in it are picking up a new copy.

Capcom has denied this being a move to eliminate second-hand sales and said that it suited the nature of the game experience delivered.

Initially, major specialist retail chain GameStop stated that it did not plan to accept trade-ins of Resident Evil: The Mercenaries 3D but later reversed its decision.

A number of companies, including THQ and Electronic Arts, have looked for simple and direct ways of limiting the features available for those who pick up a video game on the second-hand market, but no system has managed to dominate the market.

Resident Evil: The Mercenaries 3D allows players to experience the game modes from the fourth and fifth game in the series using the three-dimensional capabilities of the Nintendo handheld.