The game allows multiple players to control regions

Mar 9, 2013 21:51 GMT  ·  By

Will Wright says that he appreciates the size limits of the newly launched SimCity because they make the experience more personal and force the player to use his resources in creative ways.

Speaking to NowGamer the developer states, "It’s interesting, in some sense it reminds me of the post-economic crash. It’s not about making your city big, it’s about making them not poor."

Wright likes the fact that the game has a lot of related factors that need to be taken into account by a good player who is looking to create a self-sustaining settlement.

The smaller size of the city locations also improves the way the player connects to his creation and the amount of work he puts in.

Will Wright adds, "So by kind of focusing it in it feels more personal, and so I really do want to zoom down and get a sense of what it feels like on the street. I think the visuals are just amazing, I love the tilt-shift focal lens."

The developer was one of the founders of Maxis in 1987 and worked as lead designer at the company until 2009, when he left in order to pursue other ideas.

SimCity comes complete with a new game engine, complete with tilt shifting perspective, the ability create curved roads and a focus on shared experiences and collaborative work.

Since the gamer was launched in North America on Tuesday Electronic Arts and Maxis have been trying to add the extra server capacity required by its always connected nature.

Unfortunately a lot of players are still reporting that they are unable to connect or that their cities are not saved because of server issues.

The companies have eliminated some game features, like leaderboards, in order to limit server stress and a recent rumors suggests that EA is also stopping marketing efforts for SimCity.