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Silent Hunter: Wolves of the Pacific Ship List and FAQ

Hide & Seek in the Pacific

By Alexandra Dogaru, Editor, Gaming Reviews (PC)

17th of April 2007, 10:14 GMT

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Silent Hunter: Wolves of the Pacific
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"Ship spotted, sir! Bearing 308! Short range!" You've probably seen this kind of message a lot if you allowed yourself to enjoy the pleasures that Silent Hunter: Wolves of the Pacific has to offer. After the invigorating experience aboard the German U-boat in Silent Hunter III, you must have been anxious to see what the US Forces have to offer. During the WWII, the US subs proved to be one of the greatest threats to the Japanese supply lines. In a wonderfully depicted war atmosphere, you get to be the skipper on one of the silent hunters lurking in the Pacific, searching for their next prey.

My advice to you would be to always look out especially for the enemy planes that you take down, as if they're too close there's a good chance for your sub to get hit by it. It would be a shame to lose the game just when you were about to celebrate. Also make sure you save a lot because there is no easy mission and wasting your hard-earned experience is just no fun.

"Know thy enemy" is one of the guidelines in all war games. It is best that you get an idea of what you're fighting against, that's why you should take a look at the list of the Japanese forces that you'll come across in the game.

FREIGHTERS

CLASS: Taihosan Maru
TYPE: Composite Freighter
TONAGE: 1805 GRT
SPEED: 13 knots
LENGTH: 80.7 m
WIDTH: 11.6 m
HEIGHT: 22.6 m
DRAFT: 5.5 m

CLASS: Conte Verde
TYPE: Freighter, Liner
TONAGE: 18765 GRT
SPEED: 21 knots
LENGTH: 173.7 m
WIDTH: 22.5 m
HEIGHT: 42.5 m
DRAFT: 8.5 m

CLASS: Kasagisan Maru
TYPE: Small Freighter
TONAGE: 2427 GRT
SPEED: 12 knots
LENGTH: 86.8 m
WIDTH: 12.8 m
HEIGHT: 26.9 m
DRAFT: 6 m

CLASS: Kinposan Maru
TYPE: Medium Freighter
TONAGE: 3262 GRT
SPEED: 14.5 knots
LENGTH: 101.2 m
WIDTH: 14.3 m
HEIGHT: 27.5 m
DRAFT: 6.4 m

CLASS: Akita Maru
TYPE: Medium Freighter
TONAGE: 4070 GRT
SPEED: 13.5 knots
LENGTH: 108.8 m
WIDTH: 15.2 m
HEIGHT: 29.2 m
DRAFT: 7.3 m

CLASS: Heito Maru
TYPE: Medium Freighter
TONAGE: 4466 GRT
SPEED: 17 knots
LENGTH:
103.6 m
WIDTH: 14.9 m
HEIGHT: 26.2 m
DRAFT: 7 m

CLASS: Buzyun Maru
TYPE: Medium Freighter
TONAGE: 4804 GRT
SPEED: 11 knots
LENGTH: 113.1 m
WIDTH: 15.5 m
HEIGHT: 27.9 m
DRAFT: 8.7 m

CLASS: Zinbu Maru
TYPE: Medium Freighter
TONAGE: 5186 GRT
SPEED: 10 knots
LENGTH: 121.9 m
WIDTH: 14.6 m
HEIGHT: 28.4 m
DRAFT: 7.6 m

CLASS: Biyo Maru
TYPE: Medium Freighter
TONAGE: 5425 GRT
SPEED: 12 knots
LENGTH: 121 m
WIDTH: 16.1 m
HEIGHT: 30 m
DRAFT: 7.9 m

CLASS: Nagara Maru
TYPE: Large Freighter
TONAGE: 7154 GRT
SPEED: 19 knots
LENGTH: 143.2 m
WIDTH: 18.9 m
HEIGHT: 36.5 m
DRAFT: 8.3 m

CLASS: Hakusika Maru
TYPE: Large Freighter
TONAGE: 8150 GRT
SPEED: 12 knots
LENGTH: 135.6 m
WIDTH: 17.7 m
HEIGHT: 29.5 m
DRAFT: 8.6 m

LINERS and CARRIERS

CLASS: Tyohei Maru
TYPE: Passenger Carrier
TONAGE: 1713 GRT
SPEED: 13 knots
LENGTH: 79.2 m
WIDTH: 11.9 m
HEIGHT: 22.5 m
DRAFT: 5.2 m

CLASS: Kiturin Maru
TYPE: Passenger Liner
TONAGE: 6783 GRT
SPEED: 18.5 knots
LENGTH: 130.1 m
WIDTH: 17 m
HEIGHT: 34 m
DRAFT: 6.1 m

CLASS: Horai Maru
TYPE: Large Carrier
TONAGE: 9192 GRT
SPEED: 17 knots
LENGTH: 137 m
WIDTH: 18.2 m
HEIGHT: 39.7 m
DRAFT: 8.5 m

TANKERS

CLASS: Haruna Maru
TYPE: Small Tanker
TONAGE: 1549 GRT
SPEED: 11 knots
LENGTH: 76.2 m
WIDTH: 11.3 m
HEIGHT: 19.7 m
DRAFT: 5.2 m

CLASS: Nipon Maru
TYPE: Large Tanker
TONAGE: 9974 GRT
SPEED: 20 knots
LENGTH: 159.7 m
WIDTH: 19.8 m
HEIGHT: 28.9 m
DRAFT: 9 m

Questions about the game? Yes, there always are. So here's what the developers at Ubisoft replayed (replied) to the frequently asked questions.

1. When is the game being released (due to be released)?
March 2007.

2. What is new in Silent Hunter: Wolves of the Pacific compared with Silent Hunter III?
Some of the biggest additions are as follows:
An all-new campaign consisting of the U.S. submarine war against Imperial Japan - comprising U.S. submarines, British and Japanese ships
New game mode in Multiplayer - Adversarial mode
Redesigned crew management with RPG-like evolution of the crewmembers
New interface
Improved animation system
Replay system
Special objectives for dynamic campaigns

3. How many pilot-able submarines are available in the game?
There will be six submarine classes available, each with various upgrades.

4. How many surface ships and aircraft are in the game?
Over 80 ships of various classes
Over 10 aircraft models

5. How many missions are in the game?
10 instant-actions missions - Single-Player
5 single-patrol missions - Single-Player
Dynamic Campaign (1941-1945) - Single-Player
5 Adversarial game mode missions - Multiplayer
5 Cooperative game mode missions - Multiplayer

6. How does the Crew Evolution system work?
Crew evolution works pretty much as it did in the real Silent Service, with some adjustments made in order not to overwhelm the player. Each time the player starts a campaign, he gets a submarine with a crew generated after Real Life examples. Each subsequent day spent at sea, but especially each ship sunk or objective accomplished, improves the crew, granting them experience. This experience dictates the way crewmen rise through the ranks, and higher ranks bring improvements, qualifications, even new special abilities.
From a gameplay point of view, it is very important for the player to see which crewmember is best for which job, since how efficient a crewmember is affects the rate at which he gains experience. So if you're a promising sonar operator, you'll progress quicker manning the sensors than reloading torpedoes.

7. Will modding be possible with Wolves of the Pacific? What kinds of mods are there?
All simulations should be modable, and ours certainly is. The game allows modding on multiple levels, including the following:
Historical data such as changing the aircraft assigned to airbases, the weapon loadouts of ships, and when weapons become available.
Single missions or patrols can be created and shared with other players or downloaded from the Internet.
Campaign data - adding shipping lanes or historical battles that players can witness, and special objectives that may be assigned to the player.
Unit textures can be added easily and set to change as the war progresses. One can also have a separate version of the ship, with different textures and weapons loadouts operating in the Atlantic, for example - or have the four stacker destroyers painted "British" when flying the White Ensign.
By changing the structure of the submarine, the way crewmembers act inside the submarine has become much easier now.

Now you know. Your crew needs you, hurry up back into the game and enjoy skipper!


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TAGS:

silent hunter | ubisoft | WWII | sub | FAQ


Rating:
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