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Silent Hunter: Wolves of the Pacific Ship List and FAQHide & Seek in the Pacific |
By Alexandra Dogaru, Editor, Gaming Reviews (PC)
17th of April 2007, 10:14 GMT
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"Ship spotted, sir! Bearing 308! Short range!" You've probably seen this kind of message a lot if you allowed yourself to enjoy the pleasures that Silent Hunter: Wolves of the Pacific has to offer. After the invigorating experience aboard the German U-boat in Silent Hunter III, you must have been anxious to see what the US Forces have to offer. During the WWII, the US subs proved to be one of the greatest threats to the Japanese supply lines. In a wonderfully depicted war atmosphere, you get to be the skipper on one of the silent hunters lurking in the Pacific, searching for their next prey.
My advice to you would be to always look out especially for the enemy planes that you take down, as if they're too close there's a good chance for your sub to get hit by it. It would be a shame to lose the game just when you were about to celebrate. Also make sure you save a lot because there is no easy mission and wasting your hard-earned experience is just no fun.
"Know thy enemy" is one of the guidelines in all war games. It is best that you get an idea of what you're fighting against, that's why you should take a look at the list of the Japanese forces that you'll come across in the game.
FREIGHTERS
CLASS: Taihosan Maru TYPE: Composite Freighter TONAGE: 1805 GRT SPEED: 13 knots LENGTH: 80.7 m WIDTH: 11.6 m HEIGHT: 22.6 m DRAFT: 5.5 m
CLASS: Conte Verde TYPE: Freighter, Liner TONAGE: 18765 GRT SPEED: 21 knots LENGTH: 173.7 m WIDTH: 22.5 m HEIGHT: 42.5 m DRAFT: 8.5 m
CLASS: Kasagisan Maru TYPE: Small Freighter TONAGE: 2427 GRT SPEED: 12 knots LENGTH: 86.8 m WIDTH: 12.8 m HEIGHT: 26.9 m DRAFT: 6 m
CLASS: Kinposan Maru TYPE: Medium Freighter TONAGE: 3262 GRT SPEED: 14.5 knots LENGTH: 101.2 m WIDTH: 14.3 m HEIGHT: 27.5 m DRAFT: 6.4 m
CLASS: Akita Maru TYPE: Medium Freighter TONAGE: 4070 GRT SPEED: 13.5 knots LENGTH: 108.8 m WIDTH: 15.2 m HEIGHT: 29.2 m DRAFT: 7.3 m
CLASS: Heito Maru TYPE: Medium Freighter TONAGE: 4466 GRT SPEED: 17 knots LENGTH:
103.6 m WIDTH: 14.9 m HEIGHT: 26.2 m DRAFT: 7 m
CLASS: Buzyun Maru TYPE: Medium Freighter TONAGE: 4804 GRT SPEED: 11 knots LENGTH: 113.1 m WIDTH: 15.5 m HEIGHT: 27.9 m DRAFT: 8.7 m
CLASS: Zinbu Maru TYPE: Medium Freighter TONAGE: 5186 GRT SPEED: 10 knots LENGTH: 121.9 m WIDTH: 14.6 m HEIGHT: 28.4 m DRAFT: 7.6 m
CLASS: Biyo Maru TYPE: Medium Freighter TONAGE: 5425 GRT SPEED: 12 knots LENGTH: 121 m WIDTH: 16.1 m HEIGHT: 30 m DRAFT: 7.9 m
CLASS: Nagara Maru TYPE: Large Freighter TONAGE: 7154 GRT SPEED: 19 knots LENGTH: 143.2 m WIDTH: 18.9 m HEIGHT: 36.5 m DRAFT: 8.3 m
CLASS: Hakusika Maru TYPE: Large Freighter TONAGE: 8150 GRT SPEED: 12 knots LENGTH: 135.6 m WIDTH: 17.7 m HEIGHT: 29.5 m DRAFT: 8.6 m
LINERS and CARRIERS
CLASS: Tyohei Maru TYPE: Passenger Carrier TONAGE: 1713 GRT SPEED: 13 knots LENGTH: 79.2 m WIDTH: 11.9 m HEIGHT: 22.5 m DRAFT: 5.2 m
CLASS: Kiturin Maru TYPE: Passenger Liner TONAGE: 6783 GRT SPEED: 18.5 knots LENGTH: 130.1 m WIDTH: 17 m HEIGHT: 34 m DRAFT: 6.1 m
CLASS: Horai Maru TYPE: Large Carrier TONAGE: 9192 GRT SPEED: 17 knots LENGTH: 137 m WIDTH: 18.2 m HEIGHT: 39.7 m DRAFT: 8.5 m
TANKERS
CLASS: Haruna Maru TYPE: Small Tanker TONAGE: 1549 GRT SPEED: 11 knots LENGTH: 76.2 m WIDTH: 11.3 m HEIGHT: 19.7 m DRAFT: 5.2 m
CLASS: Nipon Maru TYPE: Large Tanker TONAGE: 9974 GRT SPEED: 20 knots LENGTH: 159.7 m WIDTH: 19.8 m HEIGHT: 28.9 m DRAFT: 9 m
Questions about the game? Yes, there always are. So here's what the developers at Ubisoft replayed (replied) to the frequently asked questions.
1. When is the game being released (due to be released)? March 2007.
2. What is new in Silent Hunter: Wolves of the Pacific compared with Silent Hunter III? Some of the biggest additions are as follows: An all-new campaign consisting of the U.S. submarine war against Imperial Japan - comprising U.S. submarines, British and Japanese ships New game mode in Multiplayer - Adversarial mode Redesigned crew management with RPG-like evolution of the crewmembers New interface Improved animation system Replay system Special objectives for dynamic campaigns
3. How many pilot-able submarines are available in the game? There will be six submarine classes available, each with various upgrades.
4. How many surface ships and aircraft are in the game? Over 80 ships of various classes Over 10 aircraft models
5. How many missions are in the game? 10 instant-actions missions - Single-Player 5 single-patrol missions - Single-Player Dynamic Campaign (1941-1945) - Single-Player 5 Adversarial game mode missions - Multiplayer 5 Cooperative game mode missions - Multiplayer
6. How does the Crew Evolution system work? Crew evolution works pretty much as it did in the real Silent Service, with some adjustments made in order not to overwhelm the player. Each time the player starts a campaign, he gets a submarine with a crew generated after Real Life examples. Each subsequent day spent at sea, but especially each ship sunk or objective accomplished, improves the crew, granting them experience. This experience dictates the way crewmen rise through the ranks, and higher ranks bring improvements, qualifications, even new special abilities. From a gameplay point of view, it is very important for the player to see which crewmember is best for which job, since how efficient a crewmember is affects the rate at which he gains experience. So if you're a promising sonar operator, you'll progress quicker manning the sensors than reloading torpedoes.
7. Will modding be possible with Wolves of the Pacific? What kinds of mods are there? All simulations should be modable, and ours certainly is. The game allows modding on multiple levels, including the following: Historical data such as changing the aircraft assigned to airbases, the weapon loadouts of ships, and when weapons become available. Single missions or patrols can be created and shared with other players or downloaded from the Internet. Campaign data - adding shipping lanes or historical battles that players can witness, and special objectives that may be assigned to the player. Unit textures can be added easily and set to change as the war progresses. One can also have a separate version of the ship, with different textures and weapons loadouts operating in the Atlantic, for example - or have the four stacker destroyers painted "British" when flying the White Ensign. By changing the structure of the submarine, the way crewmembers act inside the submarine has become much easier now.
Now you know. Your crew needs you, hurry up back into the game and enjoy skipper!
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Good (3.3/5) |
8 vote(s) so far |
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