Third-party developers will get encouragement from the company

Nov 7, 2012 01:31 GMT  ·  By

Shigeru Miyamoto, the main developer behind Nintendo-made video games, says that third-party developers and publishers need to be inspired in order to take advantage of the unique feature of the new Wii U home console.

The legendary game creator, who has worked on everything from Mario to Zelda, tells IGN that, “When it comes to technologies and techniques and skills necessary for working on Wii U, what we can provide, I can count on them that they already have that. They know how to do that.”

He adds, “There might be some misunderstanding – as if Nintendo alone had some special know-how, and because Nintendo has not shared those unique, secret protocols with other, third-party publishers have not been able to create the exciting, unique gameplay on Nintendo hardware.”

Nintendo does not try to actually tell other developers how they can make successful games on the Wii U because the company knows that other studios have the ability to figure that on their own.

The Japanese hardware maker is keen to make sure that teams understand how their new console is different and the kind of video game experiences that it can open up for everyone.

The biggest change introduced by the Wii U is the GamePad controller, which has a touch screen and allows players to get access to more information while playing a game on the television screen.

The hardware maker will use the NintendoLand series of mini-games to show players how they can use the new features of the Wii U.

The Nintendo Wii U will be offered on November 18 in the United States and on the 30th of the same month in Europe, while Japanese gamers will get access to it on December 8.

The launch line-up includes titles from Electronic Arts, Activision and Ubisoft.