It has a lot of potential

Apr 13, 2009 17:11 GMT  ·  By

Shadow of the Colossus was one of the biggest (pun intended) titles for the PlayStation 2, as it introduced players to a great story and a fresh new type of gameplay in which the main character battled giant creatures known only as the colossi.

Now, the game has re-entered the media spotlight as Sony announced it had signed a deal for a movie to be made from it. The news was immediately received with a bad attitude by a lot of gamers who believed that it would be nothing short of a sacrilege of the great game created by Team Ico. This, coupled with the fact that its writer would be Justin Marks, who also worked on the recent Street Fighter: The Legend of Chun-Li movie adaptation, didn't warm gamers’ hearts.

But now the writer has decided to defend the future movie, and revealed that it would capture the imagination of both gamers and a wider audience because of its unique structure, which provides a great support for the story of the game. He also revealed that it wouldn't be the victim of Hollywood clichés like a sidekick, as the game story only focused on Wander.

“I think many of the games haven't worked as movies because it's hard to find the right game. There are very few that lend themselves to movies,” said Marks. “If we started thinking that anything that worked in one medium shouldn't be adapted for another we wouldn't have a lot of the great movies we've had, because so many of them came from novels. With a lot of games there are so many elements in the universe you spend your time tearing down and tearing down. What's nice about this game is that it's so sparse so you can start building right away. With a lot of games you're caught trying to please the fans and the mainstream audience. What's so nice about this game is that it's all seen through such an adult lens, so that what pleases the fans also pleases a wider audience.”

Hopefully, this future game-to-movie adaptation will manage to break the bad fate that all of these kinds of projects have, and will set a new benchmark for creativity, much like the game did when it first appeared.