There's no need to include complex DRM measures as long as quality is included

Nov 30, 2011 01:11 GMT  ·  By

Piracy might be a big problem on the PC platform but the creators of the Serious Sam 3 first person shooter believe that the way to fight it is not with Digital Right Management measures but with very good gameplay.

Fork Parker, who is the Chief Financial Officer working at Devolver Digital, told Destructoid that, “Piracy is a problem and there is no denying that but the success of games like Skyrim and our own Serious Sam 3 on PC illustrates that there is clearly a market willing to pay for PC games.”

He added, “It’s on the developers and publishers to put something out on the market that’s worth paying for in the first place. Those that place the blame on the consumer need to rethink the quality of their products and the frequency in which they shovel out derivative titles each year.”

Parker believes that gamers understand a good game and are willing to pay money in order to get access to a very good experience, then going on to compare the piracy problem to other long lasting life problems like lasagna and herpes (which is a rather strange pairing).

Recently Gabe Newell, the leader of digital distribution platform Steam, has said that piracy is not a threat to his service because there is a growing number of players who see the PC as a viable gaming space and are interested in paying in order to get a superior experience, including support and social elements.

Steam is a leader on the PC market and has been expanding both its feature list and the number of games that it is selling but it is not clear whether the success of the service has led to a decline in overall piracy numbers.

Developers from Bohemia Interactive estimate that for every two games they are selling there are eight attempts by pirated copies to access their multiplayer infrastructure.