Serious Sam 3: BFE is a very serious first-person shooter, as the name suggests, and it has just received a major update that greatly improves its performance.
The Croteam studio has been hard at work and it is trying its best to make Serious Sam 3: BFE one of the best shooters for Linux.
The latest update for the game has been promoted from the Beta to stable. It’s probably one of the largest patches launched so far and the number of Linux related fixes and improvements is quite impressive.
Highlights of the Serious Sam 3: BFE latest update:
• A workaround has been added for a bug in the ATI OpenGL driver that was causing the menu and loading background to be black;
• The application would sometimes lock up, instead of dumping a crash report, when a crash happened. This has been corrected;
• Support has been added to remap the controller input, in order to support any types of controllers. New controller configs (.xml files) can be created by users as needed;
• Control mappings have been added for XBox 360, Playstation 3, and Logitech F510/F310/F710 controllers;
• Red/Blue team spawn markers are no longer working only in CTF;
• A problem that occurred when no servers would appear in versus/cooperative server list, if the user previously used server filter in the other mode, has been fixed;
• Speedhack detection has been added. Players caught using speed hacks will be marked as cheated in the player list;
• New macro math functions have been added: mth*To*() (where * is Euler, Quaternion, AxisAngle, DirectionVector);
• All XML_Log events are now sent both to console scripts and to world scripts;
• The player Chat event is now removed;
• Player puppet now exposes GetHUD() function.
More details about the changes introduced with the patch can be found in the official announcement on Steam’s website.