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April 12th, 2006, 08:36 GMT · By Silviu Stahie

Semper Fidelis - Marine Corps Invading Stores!

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Evolved Games announced today that Semper Fidelis - Marine Corps will be coming to retail stores in North America this May 2006.

Immerse yourself in fully destructible 3D environments, forget about traditional multiplayer FPS. You will find those tactics sorely tested in Marine Corps; buildings can be reduced to rubble by missile or cannon attack, a series of well-placed C4 charges, or even by having a tank dropped on it from helicopter. With the available Commander Kit, an elected squad leader can access an overhead view of the total map in Commander
Mode, identify and designate enemy targets to his team, and release laser-guided missiles and reduce the area and (targets) to kindling.

This team based tactical FPS pits up to 125 online players against each other on a virtual battlefield measuring over 18 million square miles (in scale), created using actual satellite topography. Battle your way thru forests, deserts and island maps - ideal for tactical Marine combat. Players will have access to a lethal arsenal from the US, Russia, China, Japan and Europe. 80 personal weapons incorporating handguns, automatic rifles, sniper rifles and launchers, all based on the most current military technology. Many available classes including - Scout and Scuba diver. Teams will also have access to over 125 assault and transport vehicles, including amphibious attack crafts, helicopters, jets, trucks and tanks.

Semper Fidelis - Marine Corps single player campaign challenges players to secure a variety of randomly generated objectives, from amphibious assault, hostage extraction (where rescued members join your assault team) to vehicle/item theft and assassination missions. The multiplayer component includes standard modes like Deathmatch/Team Deathmatch, Conquest and Capture the Flag, and adds Hostage Rescue, Extraction, Capture the Vehicle, Bomb Run and Conquest mode. These modes can be fully customized to incorporate daytime/nighttime combat as well as weather effects (rain, snow, fog/cloud cover).

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