The Walking Dead: Season 2 might not be officially announced, but the team working on the game is already thinking about its scope and about how it will allow players of the first season to see the effects of their previous game choices.
Dan Connors, the chief executive officer and the co-founder at Telltale Games, tells Red Bull United Kingdom that, “Right now we are just starting to form the concept for season two. This all remains to be seen but we are definitely figuring out how to carry the saves over.”
In the first season for The Walking Dead, players were asked to make choices, most of the time under pressure, which then shaped the way the story evolved.
Some of them were not important and led to the same point, but there are many differences between the end state of the world for various members of the community and Telltale Games wants to acknowledge them all.
It’s unclear whether the development team will simply ask players to point to a save file in order to import it or whether they are also interested in setting up a recap mechanic in order to allow newcomers to also have a customized experience.
Telltale Games has already revealed that it has sold more than 8 million episodes of The Walking Dead before the end of 2012, which is an impressive number given the nature of the title.
The first season can also be bought as a retail package on home consoles.
Telltale Games has a long history of creating adventure video games that use big franchises, ranging from Jurassic Park to Sam & Max.
The Walking Dead, based on the comic book of the same name, is their biggest hit to date and has also managed to pick up a number of Game of Year awards.